SRD5:Bandit Captain NPC: Difference between revisions
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<div class="notice">{{alsosee| | <div class="notice">{{alsosee|SRD5:Pirate Captain NPC}}</div> | ||
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{{5e Monster | {{5e Monster | ||
|name=Bandit | |name=Bandit Captain<!--Creature Name--> | ||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|npc=true | |npc=true | ||
|cr=2 <!--Prof: +4 --> | |cr=2 <!--Prof: +4 --> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers. | |||
|action2=Scimitar | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d6+3) {{srd5lc|Slashing}} damage. | |||
| | |action3=Dagger | ||
|alimit3= | |||
|adesc3=''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one creature. ''Hit:'' 5 (1d4+3) {{srd5lc|Piercing}} damage. | |||
| | |reaction1=Parry | ||
|rlimit1= | |||
|rdecs1=The captain adds 2 to its {{SRD5|AC}} against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. | |||
}} | }} | ||
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades | It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. | ||
In addition to managing a crew of selfish malcontents, the | In addition to managing a crew of selfish malcontents, the {{SRD5|Pirate Captain}} is a variation of the Bandit Captain, with a ship to protect and command. | ||
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* {{pub|SRD-OGL v5.1}} | * {{pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
[[Category:SRD5 NPCs]] | [[Category:SRD5 NPCs]] | ||
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Revision as of 17:40, 7 March 2020
| Bandit Captain (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Lawful Alignment | ||||||||||||
| Armor Class: 15 (studded leather) | ||||||||||||
| Hit Points: 65 (10d8+20) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Str +4, Dex +5, Wis +2 | ||||||||||||
| Skills: Athletics +4, Deception +4 | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any two languages | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsMultiattack. The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers. ReactionsParry. |
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the Pirate Captain is a variation of the Bandit Captain, with a ship to protect and command.
Sources
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