SRD5:Bandit Captain NPC: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|NPC}}}}</div> <div class="notice">{{alsosee|5e:Pirate Captain NPC}}</div> <div class="badge">{{5esrd}}</div>...")
 
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<div class="notice">{{alsosee|5e:Pirate Captain NPC}}</div>
<div class="notice">{{alsosee|SRD5:Pirate Captain NPC}}</div>
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{{5e Monster
{{5e Monster
|name=Bandit or Pirate Captain<!--Creature Name-->
|name=Bandit Captain<!--Creature Name-->
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|npc=true
|npc=true
|cr=2 <!--Prof: +4 -->
|cr=2 <!--Prof: +4 -->
|xp=450 <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|actions=
{{5e Ability|Multiattack|The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers.}}


{{5e Ability|Scimitar|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d6+3) {{srd5lc|Slashing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers.


{{5e Ability|Dagger|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one creature. ''Hit:'' 5 (1d4+3) {{srd5lc|Piercing}} damage.}}
|action2=Scimitar
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d6+3) {{srd5lc|Slashing}} damage.


|reaction=
|action3=Dagger
{{5e Ability|Parry|The captain adds 2 to its {{SRD5|AC}} against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. }}
|alimit3=
|adesc3=''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one creature. ''Hit:'' 5 (1d4+3) {{srd5lc|Piercing}} damage.


|legendary=
|reaction1=Parry
|rlimit1=
|rdecs1=The captain adds 2 to its {{SRD5|AC}} against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
}}
}}


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.


In addition to managing a crew of selfish malcontents, the '''Pirate Captain''' is a variation of the Bandit Captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
In addition to managing a crew of selfish malcontents, the {{SRD5|Pirate Captain}} is a variation of the Bandit Captain, with a ship to protect and command.  
 
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
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* {{pub|SRD-OGL v5.1}}
* {{pub|SRD-OGL v5.1}}
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
[[Category:SRD5 NPCs]]
[[Category:NPC]]
[[Category:5e Pirates]]
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Revision as of 17:40, 7 March 2020

< NPC
Bandit Captain (NPC)
Medium Humanoid  (Any Race), Any Non-Lawful Alignment
Armor Class: 15 (studded leather)
Hit Points: 65 (10d8+20)
Speed: 30 ft.
Str Dex Con Int Wis Cha
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Saving Throws: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive perception 10
Languages: Any two languages
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4+3) piercing damage. 

Reactions

Parry.


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the Pirate Captain is a variation of the Bandit Captain, with a ship to protect and command.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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