SRD5:Sleep: Difference between revisions

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'''{{PAGENAME}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Sleep''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Sleep
|name=Sleep
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{5ep|Arcane Trickster}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=98}}</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=This spell sends creatures into a magical slumber. Roll 5d8; the total is how many {{srd5lc|Hit Point}}s of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring {{srd5lc|Unconscious}} creatures).  
|rules=This spell sends {{srd5lc|Creature}}s into a magical slumber. Roll 5d8; the total is how many {{srd5lc|Hit Point}}s of creatures this spell can affect. Creatures within 20 feet of a point you choose within {{srd5lc|Range}} are affected in ascending order of their current hit points (ignoring {{srd5lc|Unconscious}} creatures).  


Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an {{srd5lc|Action}} to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.  
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls {{srd5lc|Unconscious}} until the spell ends, the sleeper takes damage, or someone uses an {{srd5lc|Action}} to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.  


{{SRD5|Undead}} and creatures {{srd5lc|Immune}} to being {{srd5lc|Charmed}} aren’t affected by this spell.  <!-- main spell desc -->
{{SRD5|Undead}} and creatures {{srd5lc|Immune}} to being {{srd5lc|Charmed}} aren’t affected by this spell.  <!-- main spell desc -->
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 07:04, 4 October 2021

Not the article you were looking for?
See Sleep (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Sleep is a spell in 5th edition.

5e Spell Sleep [SRD5 OGL/CC-BY] [1] [2]
1st-level enchantment
Casting Time: 1 action
Range:  90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
Scales: Yes
Casters: Arcane Trickster, Bard, Sorcerer, Wizard

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Arcane Trickster) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 98.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Sleep 1 Enchantment Action 90 feet V S M Arcane Trickster Bard Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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