SRD5:Detect Magic: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Detect Magic''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Detect Magic <!-- name of spell-->
|name=Detect Magic <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list (Artificer) &mdash; {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=For the duration, you sense the presence of {{srd5lc|Magic}} within 30 feet of you. If you sense magic in this way, you can use your {{srd5lc|Action}} to see a faint aura around any visible creature or object in the area that bears magic, and you learn its {{srd5lc|School of Magic}}, if any.  
|rules=For the duration, you sense the presence of {{srd5lc|Magic}} within 30 feet of you. If you sense magic in this way, you can use your {{srd5lc|Action}} to see a faint aura around any visible {{srd5lc|Creature}} or object in the area that bears magic, and you learn its {{srd5lc|School of Magic}}, if any.  


The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. <!-- main spell desc -->
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. <!-- main spell desc -->
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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|SRD-OGL v5.1}}
:* expanded caster list in:
:** {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}
<references />
<references />
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 05:43, 21 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Detect Magic is a spell in 5th edition.

5e Spell Detect Magic [SRD5 OGL/CC-BY] [1] [2]
1st-level divination  (ritual)
Casting Time: 1 action
Range:  Self
Components: V, S
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.

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