SRD5:The Fiend: Difference between revisions

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<div class="notice">{{ambiguous|Fiend|5e Sorcerous Origin}}</div>
<div class="notice">{{ambiguous|Fiend|5e Sorcerous Origin}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
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{{5e Subclass Traits
{{5e Subclass Traits
|name=The Fiend <!-- name of subclass -->
|name=The Fiend <!-- name of subclass -->
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|name=The Fiend  
|name=The Fiend  
|class=Warlock <!-- name of the class that this subclass belongs to -->
|class=Warlock <!-- name of the class that this subclass belongs to -->
|spells1=[[SRD5:Burning Hands|burning hands]], [[SRD5:Command|command]]
|spells1=Burning Hands, Command
|spells3=[[SRD5:Blindness/Deafness|blindness/deafness]], [[SRD5:Scorching Ray|scorching ray]]
|spells3=Blindness/Deafness, Scorching Ray
|spells5=[[SRD5:Fireball|fireball]], [[SRD5:Stinking Cloud|stinking cloud]]
|spells5=Fireball, Stinking Cloud
|spells7=[[SRD5:Fire Shield|fire shield]], [[SRD5:Wall of Fire|wall of fire]]
|spells7=Fire Shield, Wall of Fire
|spells9=[[SRD5:Flame Strike|flame strike]], [[SRD5:Hallow|hallow]]
|spells9=Flame Strike, Hallow
}}
}}
|trait2name=Dark One’s Blessing
|trait2name=Dark One’s Blessing
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|trait4name=Fiendish Resilience
|trait4name=Fiendish Resilience
|trait4desc=Starting at 10th level, you can choose one [[SRD5:Damage Type|damage type]] when you finish a short or long rest. You gain [[SRD5:Resistance|resistance]] to that damage type until you choose a different one with this feature. Damage from [[SRD5:Magic Weapon|magical weapon]]s or [[SRD5:Silvered Weapons|silver weapons]] ignores this resistance.
|trait4desc=Starting at 10th level, you can choose one [[SRD5:Damage Type|damage type]] when you finish a short or long rest. You gain [[SRD5:Resistance|resistance]] to that damage type until you choose a different one with this feature. Damage from {{srd5lc|Magic Weapon}}s or [[SRD5:Silvered Weapon|silver weapons]] ignores this resistance.


|trait5name=Hurl Through Hell
|trait5name=Hurl Through Hell
|trait5desc=Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the {{srd5lc|Lower Planes}}. The creature disappears and hurtles through a nightmare landscape.  
|trait5desc=Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the {{srd5lc|Lower Plane}}s. The creature disappears and hurtles through a nightmare landscape.  


At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a '''''fiend''''', it takes 10d10 {{srd5lc|Psychic}} damage as it reels from its horrific experience.  
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a '''''fiend''''', it takes 10d10 {{srd5lc|Psychic}} damage as it reels from its horrific experience.  
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
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Latest revision as of 21:12, 27 January 2021

Not the article you were looking for?
See Fiend (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

The Fiend is a otherworldly patron of the
Identifier must not contain quote, dot or null characters
class.

The Fiend

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-­luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.  

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Fiend Spells

Warlock Level Spells  
1st burning hands, command 
3rd blindness/deafness, scorching ray 
5th fireball, stinking cloud 
7th fire shield, wall of fire 
9th flame strike, hallow
 

Dark One’s Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). 

Dark One’s Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest. 

Fiendish Resilience

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magic weapons or silver weapons ignores this resistance. 

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Sources



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