SRD5:Djinni: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> File:...") |
No edit summary |
||
| Line 4: | Line 4: | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
[[File:DnD Djinn.png|thumb|DnD Djinn<br />by Mariana Ruiz Villarreal<br /> | [[File:DnD Djinn.png|thumb|right|200px|DnD Djinn<br />by Mariana Ruiz Villarreal<br /> | ||
Public Domain image<br /> | Public Domain image<br /> | ||
''Image is not part of the SRD'']] | ''Image is not part of the SRD'']] | ||
| Line 62: | Line 62: | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
[[Category:5e Air Elementals|Djinni]] | [[Category:5e Air Elementals]] | ||
[[Category:5e Genies|Djinni 5e]] | |||
{{Navboxes}} | {{Navboxes}} | ||
Revision as of 13:23, 15 November 2019

by Mariana Ruiz Villarreal
Public Domain image
Image is not part of the SRD
| Djinni | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Genies), Chaotic Good | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 161 (14d10+84) | ||||||||||||
| Speed: 30 ft., fly 90 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +6, Wis +7, SRD5:Charisma +9 | ||||||||||||
| Damage Immunity: lightning, thunder | ||||||||||||
| Senses: darkvision 120 ft., passive perception 13 | ||||||||||||
| Languages: Auran | ||||||||||||
| Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4 | ||||||||||||
| Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: ActionsMultiattack. The djinni makes three scimitar attacks. Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice). Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind. |
Sources and Notes
- SRD-OGL v5.1
- Variant Genie Powers: See Monster Manual (5e) for variant powers accessible by all genies.
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content