Template:5e Class Features: Difference between revisions
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|Class_Features=List (, ) of Wikitext string | |Class_Features=List (, ) of Wikitext string | ||
}}</noinclude><includeonly>As a {{{classname|}}}, you gain the following class features.{{#if: {{{sorttext|}}}|{{DEFAULTSORTKEY:{{{sorttext}}} 5e}}|{{DEFAULTSORTKEY:{{{classname|{{PAGENAME}}}}} 5e}}}}{{#if: {{{canon|}}}|[[Category:5e Canon Classes]]|}} | }}</noinclude><includeonly>As a {{{classname|}}}, you gain the following class features.{{#if: {{{sorttext|}}}|{{DEFAULTSORTKEY:{{{sorttext}}}{{#if: {{{sidekick|}}}| Sidekicks |}} 5e}}|{{DEFAULTSORTKEY:{{{classname|{{PAGENAME}}}}}{{#if: {{{sidekick|}}}| Sidekicks |}} 5e}}}}{{#if: {{{canon|}}}|[[Category:5e Canon Classes]]|}} | ||
{{#if: {{{sidekick|}}}|<!--skip-->| | |||
====Hit Points==== | ====Hit Points==== | ||
'''Hit Dice:''' {{#if:{{{hitdie|}}}|{{{hdNum|1}}}d{{{hitdie}}}|!!Missing!!}}<br> | '''Hit Dice:''' {{#if:{{{hitdie|}}}|{{{hdNum|1}}}d{{{hitdie}}}|!!Missing!!}}<br> | ||
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====Prerequisites==== | ====Prerequisites==== | ||
{{{prerequisites}}}|<!--if no prerequsites, leave blank--> }}<!-- | {{{prerequisites}}}|<!--if no prerequsites, leave blank--> }} }}<!-- | ||
-->{{#if: {{{nodb|}}}|<!--skip cargo store-->|{{#cargo_store: | -->{{#if: {{{nodb|}}}|<!--skip cargo store-->|{{#cargo_store: | ||
_table = 5e_Class | _table = 5e_Class | ||
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|Prerequisites={{{prerequisites|}}} | |Prerequisites={{{prerequisites|}}} | ||
|Class_Summary={{{summary|}}} | |Class_Summary={{{summary|}}} | ||
|Sidekick={{#if: {{{sidekick|}}}|1}} | |||
|Canon_Class={{#if: {{{canon|}}}|1}} | |Canon_Class={{#if: {{{canon|}}}|1}} | ||
|Pointer= | |Pointer= |
Revision as of 13:20, 2 March 2021
This template defines the table "5e_Class". View table.
Template documentation (for the above template, sometimes hidden or invisible)
Syntax
{{5e Class Features |classname= |sorttext= |hdNum= <!-- blank, or number of HD if > 1 --> |hitdie= <!-- 4 for d4, 6 for d6, 12 for d12--> |attribute=<!-- changes hit point bonus from constitution to whatever is set here --> |armorprofs= |weaponprofs= |toolprofs= |saveprofs= |skillprofs= |skillnum=<!-- changes the default skill selection from "three" to whatever is listed here --> |equipment=* * * |prerequisites= <!--usually blank. If class has prerequisites, they go here--> |features= <!--feature list seperated by (, )--> |subclasstitle= <!--i.e. Primal Path, Martial Archetype--> |summary= <!--short summary of class--> }}
Add'l Parameters
|canon= <!--blank, or true if canon--> |hidden= <!--blank, used by sysops--> |sidekick= <!--blank, or true if a sidekick class--> |ua= <!--blank, yes if unearthed arcana-->
Example
{{5e Class Features |classname=Foo |sorttext= |hitdie=8 |attribute= <!-- changes hit point bonus from constitution to whatever is set here --> |armorprofs={{srd5lc|Light Armor}} |weaponprofs={{srd5lc|Simple Weapon}}s |toolprofs={{srd5lc|Thieves' Tools}} |saveprofs=Dexterity, Intelligence |skillprofs=Acrobatics, Arcane, Deception, Intimidation, |skillnum=<!-- changes the default skill selection from "three" to whatever is listed here --> |equipment=* leather armor * arcane focus * simple weapon |prerequisites= Lizardfolk only.<!--usually blank. If class has prerequisites, they go here--> |features=Fooism, Fooishness, Barism |subclasstitle=Barrister |summary=Fake class }}
Produces
As a Foo, you gain the following class features.
Hit Points
Hit Dice: 1d8
Hit Points at 1st Level: 8 + your SRD5 modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Foo level after first
Proficiencies
Armor: light armor
Weapons: simple weapons
Tools: thieves' tools
Saving Throws: Dexterity , Intelligence
Skills: Choose from Acrobatics, Arcana, Deception, Intimidation.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- leather armor
- arcane focus
- simple weapon
Prerequisites
Lizardfolk only.
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