View table: 5e_Class

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Table structure:

  1. Sort_Text - String
  2. Page_Name - Page (unique)
  3. Class_Name - String
  4. Hit_Die - String
  5. HD_Num - Integer
  6. Armor_Prof - List of Wikitext string, delimiter: ,
  7. Weapon_Prof - List of Wikitext string, delimiter: ,
  8. Tool_Prof - List of Wikitext string, delimiter: ,
  9. Save_Prof - List of Wikitext string, delimiter: ,
  10. Skill_Prof - List of Wikitext string, delimiter: ,
  11. Skill_Num - String
  12. Start_Equip - List of Wikitext string, delimiter: ,
  13. Prerequisites - List of Wikitext string, delimiter: *
  14. Class_Summary - Wikitext
  15. Subclass_Title - String
  16. Canon_Class - Boolean
  17. Sidekick - Boolean
  18. Hidden - Boolean
  19. UA - Boolean
  20. Pointer - Boolean
  21. Class_Features - List of Wikitext string, delimiter: ,

This table has 18 rows altogether.

Recreate data.

Page Sort Text Page Name Class Name Hit Die HD Num Armor Prof Weapon Prof Tool Prof Save Prof Skill Prof Skill Num Start Equip Prerequisites Class Summary Subclass Title Canon Class Sidekick Hidden UA Pointer Class Features
5e:Artificer Artificer 5e:Artificer Artificer d8

Constitution

Intelligence

This magic user produces magic through arcane devices and substances

Yes Yes

Magical Tinkering

Spellcasting

Infuse Item

Artificer Specialist

The Right Tool for the Job

Ability Score Improvement

Tool Expertise

Flash of Genius

Magic Item Adept

Spell-Storing Item

Magic Item Savant

Magic Item Master

Soul of Artifice

5e:Expert Expert 5e:Expert Expert

This sidekick is an master of knowledge

Yes Yes Yes

Bonus Proficiencies

Helpful

Cunning Action

Expertise

The Right Tool for the Job

Ability Score Improvement

Coordinated Strike

Evasion

Inspiring Help

Reliable Talent

Sharp Mind

5e:Mystic Mystic 5e:Mystic Mystic d8

Intelligence

Wisdom

This class uses psionics.

Mystic Order Yes Yes

Psionics

Mystic Order

Mystical Recovery

Ability Score Improvement

Strength of Mind

Consumptive Power

5e:Ranger Revised Ranger Revised 5e:Ranger Revised Ranger Revised d10 1

Strength

Dexterity

A revised version of the ranger class.

Ranger Conclave Yes Yes

Favored Enemy

Natural Explorer

Fighting Style

Spellcasting

Primeval Awareness

5e:Spellcaster Sidekick Spellcaster Sidekick 5e:Spellcaster Sidekick Spellcaster

This sidekick is a practitioner of magic

Yes Yes Yes

Bonus Proficiencies

Spellcasting

Ability Score Improvement

Potent Cantrips

Empowered Spells

Focused Casting

5e:Warrior Warrior 5e:Warrior Warrior

This sidekick is a martial professional

Yes Yes Yes

Bonus Proficiencies

Martial Role

Second Wind

Improved Critical

Ability Score Improvement

Extra Attack

Battle Readiness

Improved Defense

Indomitable

SRD5:Barbarian Barbarian 5e SRD5:Barbarian Barbarian d12 1

Light armor

medium armor

shields

Simple weapons

martial weapons

None

Strength

Constitution

Animal Handling

Athletics

Intimidation

Nature

Perception

Survival

{{{skillnum}}}

Warriors from outside civilization

Primal Path Yes

Rage

Unarmored Defense

Reckless Attack

Danger Sense

Primal Path

Ability Score Improvement

Extra Attack

Fast Movement

Feral Instinct

Brutal Critical

Relentless Rage

Persistant Rage

Indomitable Might

Primal Champion

SRD5:Bard Bard 5e SRD5:Bard Bard d8 1

Light armor

Simple weapons

hand crossbows

longswords

rapiers

shortswords

Three musical instruments of your choice

Dexterity

Charisma

three
  • (a) a rapier

(b) a longsword

or (c) any simple weapon

  • (a) a diplomat’s pack or (b) an entertainer’s pack
  • (a) a lute or (b) any other musical instrument
  • Leather armor and a dagger

Masters of song and tale.

Bard College Yes

Bardic Inspiration

Jack of All Trades

Song of Rest

Bard College

Expertise

Ability Score Improvement

Font of Inspiration

Countercharm

Magical Secrets

Superior Inspiration

SRD5:Cleric Cleric 5e SRD5:Cleric Cleric d8 1

Light armor

medium armor and shields

Simple weapons

None

Wisdom

Charisma

History

Insight

Medicine

Persuasion

Religion

two

(b) leather armor

or (c) chain mail (if proficient)

Warrior Priests

Divine Domain Yes

Spellcasting

Divine Domain

Channel Divinity

Channel Divinity

Ability Score Improvement

Destroy Undead

Divine Intervention

SRD5:Druid Druid 5e SRD5:Druid Druid d8 1

Light armor

medium armor

shields (druids will not wear armor or use shields made of metal)

Clubs

daggers

javelins

maces

quarterstaffs

sickles

spears

Herbalism kit

Intelligence

Wisdom

Arcana

Animal Handling

Insight

Medicine

Nature

Perception

Religion

Survival

two
  • (a) a wooden shield

(b) any simple weapon

an explorer's pack

and a druidic focus

Druid Circle Yes

Druidic

Spellcasting

Wild Shape

Druid Circle

Ability Score Improvement

Timeless Body

Beast Spells

Archdruid

SRD5:Fighter Fighter 5e SRD5:Fighter Fighter d10 1

All armor

shields

Simple weapons

martial weapons

None

Strength

Constitution

Acrobatics

Animal Handling

Athletics

History

Insight

Intimidation

Perception

Survival

two

longbow

and 20 arrows

Warriors, Archers, Mercenaries, Guards, Enforcers

Martial Archetype Yes

Fighting Style

Second Wind

Action Surge

Martial Archetype

Ability Score Improvement

Extra Attack

Indomitable

SRD5:Monk Monk 5e SRD5:Monk Monk d8 1

None

Simple weapons

shortswords

Choose one type of artisan's tools or one musical instrument.

Strength

Dexterity

Acrobatics

Athletics

History

Insight

Religion

Stealth

two Yes

Unarmored Defense

Martial Arts

Ki

Unarmed Movement

Dedicated Weapon

Monastic Tradition

Deflect Missiles

Ki-Fueled Attack

Ability Score Improvement

Slow Fall

Quickened Healing

Extra Attack

Stunning Strike

Focused Aim

Ki-Empowered Strikes

Evasion

Stillness of Mind

Purity of Body

Tongue of the Sun and Moon

Diamond Soul

Timeless Body

Empty Body

Perfect Self

SRD5:Paladin Paladin 5e SRD5:Paladin Paladin d10 1

All armor and shields

Simple weapons

martial weapons

None

Wisdom

Charisma

Athletics

Insight

Intimidation

Medicine

Persuasion

Religion

two

Temple guards and holy warriors

Sacred Oath Yes

Divine Sense

Lay on Hands

Fighting Style

Spellcasting

Divine Smite

Divine Health

Sacred Oath

Ability Score Improvement

Extra Attack

Aura of Protection

Aura of Courage

Improved Divine Smite

Cleansing Touch

SRD5:Ranger Ranger 5e SRD5:Ranger Ranger d10 1

Light armor

medium armor

shields

Simple weapons

martial weapons

None

Strength

Dexterity

Animal Handling

Athletics

Insight

Investigation

Nature

Perception

Stealth

Survival

{{{skillnum}}}

Warriors of the Wilderness

Ranger Archetype Yes

Deft Explorer

Canny

Favored Enemy

Favored Foe

Natural Explorer

Fighting Style

Spellcasting

Spellcasting Focus

Ranger Archetype

Primeval Awareness

Primal Awareness

Ability Score Improvement

Martial Versatility

Extra Attack

Roving

Land’s Stride

Hide in Plain Sight

Nature’s Veil

Vanish

Feral Senses

Foe Slayer

SRD5:Rogue Rogue 5e SRD5:Rogue Rogue d8 1

Light

Simple Weapons

Hand Crossbow

Longsword

Rapier

Shortsword

Thieves' Tools

Dexterity

Intelligence

Acrobatics

Athletics

Deception

Insight

Intimidation

Investigation

Perception

Performance

Persuasion

Sleight of Hand

Stealth

4

(b) a dungeoneer's pack

or (c) an explorer's pack

two daggers

and thieves' tools

Assassins, thieves, scoundrels, and spies

Roguish Archetype Yes

Expertise

Sneak Attack

Thieves' Cant

Cunning Action

Roguish Archetype

Ability Score Improvement

Uncanny Dodge

Evasion

Reliable Talent

Blindsense

Slippery Mind

Elusive

Stroke of Luck

SRD5:Sorcerer Sorcerer 5e SRD5:Sorcerer Sorcerer d6 1

None

Daggers

darts

slings

quarterstaffs

light crossbows

None

Constitution

Charisma

Arcana

Deception

Insight

Intimidation

Persuasion

Religion

two

Natural Arcane Spellcasters

Sorcerous Origin Yes

Spellcasting

Sorcerous Origin

Font of Magic

Metamagic

Ability Score Improvement

Sorcerous Versatility

Magical Guidance

Sorcerous Restoration

SRD5:Warlock Warlock 5e SRD5:Warlock Warlock d8 1

Light Armor

Simple Weapons

None

Wisdom

Charisma

Arcana

Deception

History

Intimidation

Investigation

Nature

Religion

two

any simple weapon

and two daggers

Warlocks draw their magical powers from an otherworldly patron

Otherworldly Patron Yes

Otherworldly Patron

Pact Magic

Eldritch Invocations

Pact Boon

Ability Score Improvement

Eldritch Versatility

Mystic Arcanum

Eldritch Master

SRD5:Wizard Wizard 5e SRD5:Wizard Wizard d6 1

None

Daggers

darts

slings

quarterstaffs

and light crossbows

None

Intelligence

Wisdom

Arcana

History

Insight

Investigation

Medicine

Religion

1

Wizards use formulas of word, gesture, and components to produce magic.

Arcane Tradition Yes

Spellcasting

Arcane Recovery

Arcane Tradition

Cantrip Formulas

Ability Score Improvement

Spell Mastery

Signature Spell