SRD5:Dryad: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Dryad <!--Creature Name-->
|name=Dryad <!--Creature Name-->
|refs={{SRD5ref}}
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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</div><!--gi-main-->
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<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
<references />


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}

Revision as of 11:50, 6 July 2021

DnD Dryad
By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image not part of the SRD
Dryad [SRD5 OGL/CC-BY][1]
Medium Fey , Neutral
Armor Class: 11 (16 with barkskin)
Hit Points: 22 (5d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 12 (+1) 11 (+0) 14 (+2) 15 (+2) 18 (+4)
Skills: Perception +4, Stealth +5
Senses: passive perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft
3/day each: entangle, goodberry
1/day each: barkskin, pass without trace, shillelagh

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. Speak with Beasts and Plants

Tree Strider. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. 

Actions

Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8+4) bludgeoning damage with shillelagh.

Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can.

Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours.

The dryad can have no more than one humanoid and up to three beasts charmed at a time.

Sources and Notes

  1. SRD5:

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Monster data +

Dryad (Sort Text: Dryad 5e, Size: Medium, Type: Fey, Subtypes: Nymph Dryad, Alignment: Neutral, HP: 22, CR: 1, Features: Innate Spellcasting Magic Resistance Speak with Beasts and Plants Tree Strider Club Fey Charm, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied SRD5 MM5e MOoT)

Varied, SRD5, MM5e, MOoT Contrigubtions +

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