SRD5:Wereboar: Difference between revisions

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* {{Cite Pub|SRD-OGL v5.1}}
* {{Cite Pub|SRD-OGL v5.1}}
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<references />
* See {{pub|Monster Manual (5e)}} p.207 for rules for Player Characters that contract lycanthropy.
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
{{5e Monster Data}}

Revision as of 14:04, 23 July 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Wereboar
Medium Humanoid  (Humans, Shapechangers, Lycanthropes), Neutral Evil
Armor Class: 10 (in humanoid form, 11 (natural armor) in boar and hybrid form)
Hit Points: 78 (12d8+24)
Speed: 30 ft. (40 ft. in boar or hybrid form)
Str Dex Con Int Wis Cha
17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (-1)
Skills: Perception +2
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: passive perception 12
Languages: Common (can't speak in boar form)
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The wereboar can use its action to polymorph into a boar-­humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Charge. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

End of the SRD5 material

Unofficial Description: In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.

Sources


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Monster data +

Wereboar (Sort Text: Lycanthrope Wereboar 5e, Size: Medium, Type: Humanoid, Subtypes: Human Shapechanger Lycanthrope, Alignment: Neutral Evil, HP: 78, CR: 4, Features: Shapechanger Charge Relentless Multiattack Maul Tusks, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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