SRD5:Minotaur: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Minotaur <!--Creature Name-->
|name=Minotaur <!--Creature Name-->
|refs={{SRD5ref}}
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=A minotaur appears as an anthropoid Bull with humanoid-like hands. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  


|feature1=Charge
|feature1=Charge
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}}
}}
{{SRD5end}}
{{SRD5end}}
'''Unofficial Description:''' The mimic's natural form is an ooze-like blob (of any color it desires).
'''Unofficial Description:''' A minotaur appears as an anthropoid Bull with humanoid-like hands.
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
<references />


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}

Revision as of 07:12, 28 July 2021

D&D 5e SRD5 OGL CC-BY ʰ 

File:DnD Minotaur.png
Minotaur
By LadyofHats
via Wikimedia Commons
Public Domain
Image not part of the SRD
Minotaur [SRD5 OGL/CC-BY] [1]
Large Monstrosity  (Minotaur), Chaotic Evil
Armor Class: 14 (natural armor)
Hit Points: 76 (9d10+27)
Speed: 40 ft.
Str Dex Con Int Wis Cha
18 (+4) 11 (+0) 16 (+3) 6 (-2) 16 (+3) 9 (-1)
Skills: Perception +7
Senses: darkvision 60 ft., passive perception 17
Languages: Abyssal
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. 

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

End of the SRD5 material

Unofficial Description: A minotaur appears as an anthropoid Bull with humanoid-like hands.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Minotaur (Sort Text: Minotaur AAA Common 5e, Size: Large, Type: Monstrosity, Subtypes: Minotaur, Alignment: Chaotic Evil, HP: 76, CR: 3, Features: Charge Labyrinthine Recall Reckless Greataxe Gore, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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