5e:Black Viper: Difference between revisions

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|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=Human <!--Elf, Goblinoid, etc.-->
|subtype=Human <!--Elf, Goblinoid, etc.-->
|alig=Chaotic Neutral <!--Lawful Good, Chaotic Evil-->
|align=Chaotic Neutral <!--Lawful Good, Chaotic Evil-->
|ac=16 <!--armor class-->
|ac=16 <!--armor class-->
|acfluff=studded leather
|acfluff=studded leather

Revision as of 17:28, 3 September 2021

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Waterdeep Dragon Heist
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Black Viper (Individual)

Lineage: Human
Class: Rogue
CR: 5 (1,800)
Alignment: Chaotic Neutral
Affiliations: Esvele Rosznar, Rosznar Family
Sources: Waterdeep Dragon Heist p.196
Tags:


Black Viper (NPC) [1]
Medium Humanoid  (Humans), Chaotic Neutral
Armor Class: 16 (studded leather)
Hit Points: 84
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Int
Skills: Acrobatics, Athletics, Perception, Sleight of Hand, Stealth
Senses: passive perception 13
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Cunning Action. [2]On each of her turns, the rogue can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion. [3] If the rogue is subjected to an effect that allows her to make a Dexterity saving throw to take only half [4] damage, it instead takes no damage if it succeeds on the saving throw, and only half damage If it fails. The rogue can't use this trait if it's incapacitated.

Sneak Attack (1/Turn). [3] The rogue deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll. 

Actions

Multiattack.

Rapier.

Hand Crossbow.

Reactions

Uncanny Dodge. [5] The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.


Associates

Sources and Notes

  1. Christopher Perkins, et. al.. Waterdeep Dragon Heist (5e 2014) (2018-09-18). Wizards of the Coast. ISBN 9780786966257. p. 195. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. See Cunning Action (Rogue) - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. See Evasion (Rogue) - SRD-OGL v5.1. 3.0 3.1
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  5. See Uncanny Dodge (Rogue) - SRD-OGL v5.1.

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