SRD5:Animal Friendship: Difference between revisions
Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..." |
mNo edit summary |
||
| Line 4: | Line 4: | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
''' | '''Animal Friendship''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
| Line 20: | Line 20: | ||
|fluff=<!-- fluff to appear at the start of the spell text. not found in the 5e phb descriptions. delete this line if not used.--> | |fluff=<!-- fluff to appear at the start of the spell text. not found in the 5e phb descriptions. delete this line if not used.--> | ||
|rules=This spell lets you convince a {{srd5lc|Beast}} that you mean it no harm. Choose a beast that you can see within {{srd5lc|Range}}. It must see and hear you. If the beast's {{SRD5|Intelligence}} is 4 or higher, the spell fails. Otherwise, the beast must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} by you for the spell's duration. If you or one of your companions harms the target, the spells ends. | |rules=This spell lets you convince a {{srd5lc|Beast}} that you mean it no harm. Choose a beast that you can see within {{srd5lc|Range}}. It must see and hear you. If the beast's {{SRD5|Intelligence}} is 4 or higher, the spell fails. Otherwise, the beast must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} by you for the spell's duration. If you or one of your companions harms the target, the spells ends. | ||
|higherlevels=When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast | |higherlevels=When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast per {{srd5lc|Spell Slot}} above 1st. | ||
|casters=Bard, Druid, Ranger | |casters=Bard, Druid, Ranger | ||
}} | }} | ||
| Line 26: | Line 26: | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]] | ||
* {{pub|Player's Handbook (5e)}} for correction in the editor's note. | * {{pub|Player's Handbook (5e)}} for correction in the editor's note. | ||
==Editor's Note== | ==Editor's Note== | ||
{{NonSRD5| | {{NonSRD5|The SRD pdf has a typo: "one additional beast t level above 1st". It should read "one additional beast per {{srd5lc|Spell Slot}} above 1st" (as in the [[Publication:Player's Handbook (5e)|Player's Handbook]]).}} | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
</div><!--source--> | </div><!--source--> | ||
Latest revision as of 07:39, 17 September 2021
Animal Friendship is a spell in 5th edition.
5e Spell
Animal Friendship
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
Scales: Yes
Casters: Bard, Druid, Ranger
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast per spell slot above 1st.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL
- Player's Handbook (5e) for correction in the editor's note.
Editor's Note
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Animal Friendship
- Open Game Content
1,396 articles