SRD5:Black Tentacles: Difference between revisions
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''' | '''Black Tentacles''' (a.k.a. ''Evard's Black Tentacles'') is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Black Tentacles <!-- name of spell--> | |name=Black Tentacles <!-- name of spell--> | ||
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|rules=Squirming, ebony tentacles fill a 20-foot square on ground that you can see within | |rules=Squirming, ebony tentacles fill a 20-foot square on ground that you can see within {{srd5lc|Range}}. For the duration, these tentacles turn the ground in the area into {{srd5lc|Difficult Terrain}}. When a creature enters the affected area for the first time on a {{srd5lc|Turn}} or starts its turn there, the creature must succeed on a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} or take 3d6 {{srd5lc|Bludgeoning}} damage and be {{srd5lc|Restrained}} by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its {{srd5lc|Action}} to make a {{SRD5|Strength}} or Dexterity {{srd5lc|Check}} (its choice) against your {{srd5lc|Spell Save}} {{SRD5|DC}}. On a success, it frees itself. <!-- main spell desc --> | ||
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|casters=Wizard | |casters=Wizard | ||
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==Sources and Notes== | ==Sources and Notes== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]]. | ||
* Published in the {{pub|Player's Handbook (5e)}} as ''Evard's Black Tentacles'' | * Published in the {{pub|Player's Handbook (5e)}} as ''Evard's Black Tentacles'' | ||
Latest revision as of 09:05, 18 September 2021
Black Tentacles (a.k.a. Evard's Black Tentacles) is a spell in 5th edition.
5e Spell
Black Tentacles
4th-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Published in the Player's Handbook (5e) as Evard's Black Tentacles
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