SRD5:Mass Cure Wounds: Difference between revisions
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|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. | ||
|casters=Bard, Cleric, Druid | |casters=Bard, Cleric, Druid | ||
|domainspell=Life Domain | |||
|canon=true | |canon=true | ||
}}{{SRD5end}} | }}{{SRD5end}} | ||
Revision as of 06:38, 19 September 2021
Mass Cure Wounds is a spell in 5th edition.
5e Spell
Mass Cure Wounds
5th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Scales: Yes
Casters: Bard, Cleric, Druid
Domain Spell for: Life Domain
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Domain Spell
This spell is a domain spell for Clerics of the Life Domain.[1]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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