SRD5:Circle of Death: Difference between revisions
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'''{{ | '''Circle of Death''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Circle of Death <!-- name of spell--> | |name=Circle of Death <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Necromancy <!-- spell school name only; ex: Transmutation --> | |school=Necromancy <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=A sphere of negative energy ripples out in a 60-foot-radius {{srd5lc|Sphere}} from a point within | |rules=A sphere of negative energy ripples out in a 60-foot-radius {{srd5lc|Sphere}} from a point within {{srd5lc|Range}}. Each {{srd5lc|Creature}}{{5ertyac}} in that area must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. A target takes 8d6 {{srd5lc|Necrotic}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. | ||
|casters=Sorcerer, Warlock, Wizard | |casters=Sorcerer, Warlock, Wizard | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 11:42, 19 September 2021
Circle of Death is a spell in 5th edition.
5e Spell
Circle of Death [SRD5 OGL/CC-BY] [1]
6th-level necromancy
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (the powder of a crushed black pearl worth at least 500 gp)
Duration: Instantaneous
Scales: Yes
Casters: Sorcerer, Warlock, Wizard
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature [2] in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half [3] as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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