SRD5:Contact Other Plane: Difference between revisions
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'''{{ | '''Contact Other Plane''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Contact Other Plane <!-- name of spell--> | |name=Contact Other Plane <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Divination <!-- spell school name only; ex: Transmutation --> | |school=Divination <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another {{srd5lc|Plane}}. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a {{SRD5|DC}} 15 {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failure, you take 6d6 {{srd5lc|Psychic}} damage and are {{srd5lc|Insanity|insane}} until you finish a {{srd5lc|Long Rest}}. While insane, you can’t take {{srd5lc|Action}}s, can’t understand what other creatures say, can’t read, and speak only in gibberish. A | |rules=You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another {{srd5lc|Plane}}. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a {{SRD5|DC}} 15 {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failure, you take 6d6 {{srd5lc|Psychic}} damage and are {{srd5lc|Insanity|insane}} until you finish a {{srd5lc|Long Rest}}. While insane, you can’t take {{srd5lc|Action}}s, can’t understand what other creatures say, can’t read, and speak only in gibberish. A {{5espell|Greater Restoration}} spell cast on you ends this effect. | ||
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer. <!-- main spell desc --> | On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The {{SRD5|GM}} answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Warlock, Wizard | |casters=Warlock, Wizard | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 13:28, 20 September 2021
Contact Other Plane is a spell in 5th edition.
5e Spell
Contact Other Plane [SRD5 OGL/CC-BY] [1]
5th-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V
Duration: 1 minute
Scales: No
Casters: Warlock, Wizard
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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