SRD5:Contact Other Plane: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
mNo edit summary
 
Line 4: Line 4:
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
<div class="gi-main">
<div class="gi-main">
'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Contact Other Plane''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Contact Other Plane <!-- name of spell-->
|name=Contact Other Plane <!-- name of spell-->
|refs={{SRD5ref}}
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
Line 18: Line 19:
|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You mentally contact a demigod, the spirit of a long-­dead sage, or some other mysterious entity from another {{srd5lc|Plane}}. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a {{SRD5|DC}} 15 {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failure, you take 6d6 {{srd5lc|Psychic}} damage and are {{srd5lc|Insanity|insane}} until you finish a {{srd5lc|Long Rest}}. While insane, you can’t take {{srd5lc|Action}}s, can’t understand what other creatures say, can’t read, and speak only in gibberish. A ''{{srd5lc|Greater Restoration}}'' spell cast on you ends this effect.  
|rules=You mentally contact a demigod, the spirit of a long-­dead sage, or some other mysterious entity from another {{srd5lc|Plane}}. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a {{SRD5|DC}} 15 {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failure, you take 6d6 {{srd5lc|Psychic}} damage and are {{srd5lc|Insanity|insane}} until you finish a {{srd5lc|Long Rest}}. While insane, you can’t take {{srd5lc|Action}}s, can’t understand what other creatures say, can’t read, and speak only in gibberish. A {{5espell|Greater Restoration}} spell cast on you ends this effect.  


On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-­word answer would be misleading, the GM might instead offer a short phrase as an answer. <!-- main spell desc -->
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The {{SRD5|GM}} answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-­word answer would be misleading, the GM might instead offer a short phrase as an answer. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Warlock, Wizard
|casters=Warlock, Wizard
Line 27: Line 28:
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 13:28, 20 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Contact Other Plane is a spell in 5th edition.

5e Spell Contact Other Plane [SRD5 OGL/CC-BY] [1]
5th-level divination  (ritual)
Casting Time: 1 minute
Range:  Self
Components: V
Duration: 1 minute
Scales: No
Casters: Warlock, Wizard

You mentally contact a demigod, the spirit of a long-­dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-­word answer would be misleading, the GM might instead offer a short phrase as an answer.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main PageDnD5x5eSRD5Spells → Contact Other Plane

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
SRD-OGL v5.1 Contrigubtions +

1,396 articles

Identifier must not contain quote, dot or null characters