SRD5:Dominate Beast: Difference between revisions
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'''{{ | '''Dominate Beast''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Dominate Beast <!-- name of spell--> | |name=Dominate Beast <!-- name of spell--> | ||
|refs={{SRD5ref}} <ref>casters list (Arcane Trickster) — {{Cite Pub|Player's Handbook (5e)|pages=98}}</ref> <ref>caster list (Wizard) — {{Cite Pub|Tasha's Cauldron of Everything|pages=75}}</ref> | |||
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You attempt to beguile a {{srd5lc|Beast}} that you can see within | |rules=You attempt to beguile a {{srd5lc|Beast}} that you can see within {{srd5lc|Range}}. It must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} by you for the duration. If you or {{srd5lc|Creature}}s that are friendly to you are fighting it, it has {{srd5lc|Advantage}} on the saving throw. | ||
While the beast is charmed, you have a | While the beast is charmed, you have a {{SRD5|Telepathy|telepathic link}} with it as long as the two of you are on the same {{srd5lc|Plane|plane of existence}}. You can use this telepathic link to issue commands to the creature while you are conscious (no {{srd5lc|Action}} required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. | ||
You can use your action to take total and precise control of the target. Until the end of your next {{srd5lc|Turn}}, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a {{srd5lc|Reaction}}, but this requires you to use your own reaction as well. | You can use your action to take total and precise control of the target. Until the end of your next {{srd5lc|Turn}}, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a {{srd5lc|Reaction}}, but this requires you to use your own reaction as well. | ||
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. <!-- main spell desc --> | Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell with a 5th-level {{srd5lc|Spell Slot}}, the duration is | |higherlevels=When you cast this spell with a 5th-level {{srd5lc|Spell Slot}}, the duration is {{srd5lc|Concentration}}, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours. | ||
|casters=Druid, Ranger, Sorcerer | |casters=Arcane Trickster, Druid, Ranger, Sorcerer | ||
|canon=true | |canon=true | ||
}} | }} | ||
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<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 17:08, 23 September 2021
Dominate Beast is a spell in 5th edition.
5e Spell
Dominate Beast [SRD5 OGL/CC-BY] [1] [2] [3]
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Arcane Trickster, Druid, Ranger, Sorcerer
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Arcane Trickster) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 98. ↑
- caster list (Wizard) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 75. ↑
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