SRD5:Dominate Monster: Difference between revisions
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'''{{ | '''Dominate Monster''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Dominate Monster <!-- name of spell--> | |name=Dominate Monster <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=8 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You attempt to beguile a | |rules=You attempt to beguile a {{srd5lc|Creature}} that you can see within {{srd5lc|Range}}. It must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} by you for the duration. If you or creatures that are friendly to you are fighting it, it has {{srd5lc|Advantage}} on the saving throw. | ||
While the creature is charmed, you have a | While the creature is charmed, you have a {{SRD5|Telepathy|telepathic link}} with it as long as the two of you are on the same {{srd5lc|Plane|plane of existence}}. You can use this telepathic link to issue commands to the creature while you are conscious (no {{srd5lc|Action}} required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. | ||
You can use your action to take total and precise control of the target. Until the end of your next {{srd5lc|Turn}}, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a {{srd5lc|Reaction}}, but this requires you to use your own reaction as well. | You can use your action to take total and precise control of the target. Until the end of your next {{srd5lc|Turn}}, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a {{srd5lc|Reaction}}, but this requires you to use your own reaction as well. | ||
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==Sources== | ==Sources== | ||
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{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 17:15, 23 September 2021
Dominate Monster is a spell in 5th edition.
5e Spell
Dominate Monster [SRD5 OGL/CC-BY] [1]
8th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Bard, Sorcerer, Warlock, Wizard
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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