SRD5:Find the Path: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 4: | Line 4: | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
'''{{ | '''Find the Path''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Find the Path <!-- name of spell--> | |name=Find the Path <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Divination <!-- spell school name only; ex: Transmutation --> | |school=Divination <!-- spell school name only; ex: Transmutation --> | ||
| Line 14: | Line 15: | ||
|range=Self <!-- range --> | |range=Self <!-- range --> | ||
|comp=V, S, M | |comp=V, S, M | ||
|material=a set of divinatory tools — such as bones, ivory sticks, cards, teeth, or carved runes — worth 100 gp and an object from the location you wish to find <!-- material components --> | |material=a set of divinatory tools — such as bones, ivory sticks, cards, teeth, or carved runes — worth 100 {{SRD5|gp}} and an object from the location you wish to find <!-- material components --> | ||
|vcomp=true | |vcomp=true | ||
|concentration=y | |concentration=y | ||
| Line 29: | Line 30: | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 14:05, 24 September 2021
Find the Path is a spell in 5th edition.
5e Spell
Find the Path [SRD5 OGL/CC-BY] [1]
6th-level divination
Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divinatory tools — such as bones, ivory sticks, cards, teeth, or carved runes — worth 100 gp and an object from the location you wish to find)
Duration: Concentration, up to 1 day
Scales: No
Casters: Bard, Cleric, Druid
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
Back to Main Page → DnD → 5e → SRD5 → Spells → Find the Path
- Open Game Content
1,396 articles