SRD5:Gust of Wind: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Gust of Wind''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Gust of Wind <!-- name of spell-->
|name=Gust of Wind <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list (Eldritch Knight) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref> <ref>casters list (Paladin) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=57}}</ref>
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its {{srd5lc|Turn}} in the line must succeed on a {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Push}}ed 15 feet away from you in a direction following the line.  
|rules=A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each {{srd5lc|Creature}} that starts its {{srd5lc|Turn}} in the line must succeed on a {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Push}}ed 15 feet away from you in a direction following the line.  


Any creature in the line must spend 2 feet of {{srd5lc|Movement}} for every 1 foot it moves when moving closer to you.  
Any creature in the line must spend 2 feet of {{srd5lc|Movement}} for every 1 foot it moves when moving closer to you.  


The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.  
The gust disperses gas or vapor, and it extinguishes {{srd5lc|Candle}}s, {{srd5lc|Torche}}s, and similar unprotected flames in the area. It causes protected flames, such as those of {{srd5lc|Lantern}}s, to dance wildly and has a 50 percent chance to extinguish them.  


As a {{srd5lc|Bonus Action}} on each of your turns before the spell ends, you can change the direction in which the line blasts from you. <!-- main spell desc -->
As a {{srd5lc|Bonus Action}} on each of your turns before the spell ends, you can change the direction in which the line blasts from you. <!-- main spell desc -->
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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|SRD-OGL v5.1}}
:* Expanded caster list in:
:** {{Cite Pub|Player's Handbook (5e)|pages=75}}
:** {{Cite Pub|Tasha's Cauldron of Everything|pages=57}}
<references />
<references />
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Revision as of 19:38, 27 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Gust of Wind is a spell in 5th edition.

5e Spell Gust of Wind [SRD5 OGL/CC-BY] [1] [2] [3]
2nd-level evocation
Casting Time: 1 action
Range:  Self (60-foot line)
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Eldritch Knight, Ranger, Sorcerer, Wizard

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
  3. casters list (Paladin) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 57.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Gust of Wind 2 Evocation Action Self (60-foot line) V S M Druid Eldritch Knight Ranger Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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