SRD5:Incendiary Cloud: Difference between revisions

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updated for Tasha's Cauldron of Everything
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Incendiary Cloud''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Incendiary Cloud <!-- name of spell-->
|name=Incendiary Cloud <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Druid}}) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=35}}</ref>
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=A swirling cloud of smoke shot through with white-­hot embers appears in a 20-foot‑radius {{srd5lc|Sphere}} centered on a point within range. The cloud spreads around corners and is {{srd5lc|Heavily Obscured}}. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.  
|rules=A swirling cloud of smoke shot through with white-­hot embers appears in a 20-foot‑radius {{srd5lc|Sphere}} centered on a point within {{srd5lc|Range}}. The cloud spreads around corners and is {{srd5lc|Heavily Obscured}}. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.  


When the cloud appears, each creature in it must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. A creature takes 10d8 {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a {{srd5lc|Turn}} or ends its turn there.  
When the cloud appears, each {{srd5lc|Creature}}{{5ertyac}} in it must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. A creature takes 10d8 {{srd5lc|Fire}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a {{srd5lc|Turn}} or ends its turn there.  


The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. <!-- main spell desc -->
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. <!-- main spell desc -->
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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|SRD-OGL v5.1}}
:* {{Cite Pub|Tasha's Cauldron of Everything|pages=35}} - expanded caster list
<references />  
<references />  
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 17:38, 29 September 2021

D&D 5e SRD5 OGL CC-BY ʰ 

Incendiary Cloud is a spell in 5th edition.

5e Spell Incendiary Cloud [SRD5 OGL/CC-BY] [1] [2]
8th-level conjuration
Casting Time: 1 action
Range:  150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Sorcerer, Wizard

A swirling cloud of smoke shot through with white-­hot embers appears in a 20-foot‑radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature [3] in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half [4] as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Druid) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 35.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Incendiary Cloud 8 Conjuration Action 150 feet V S Druid Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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