SRD5:Plant Growth: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Plant Growth''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Plant Growth <!-- name of spell-->
|name=Plant Growth <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}}
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-­term benefits.  
|rules=This spell channels vitality into {{srd5lc|Plant}}s within a specific area. There are two possible uses for the spell, granting either immediate or long-­term benefits.  


If you cast this spell using 1 {{srd5lc|Action}}, choose a point within range. All normal plants in a 100-­foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.  
If you cast this spell using 1 {{srd5lc|Action}}, choose a point within {{srd5lc|Range}}. All normal plants in a 100-­foot radius centered on that point become thick and overgrown. A {{srd5lc|Creature}}{{5ertyac}} moving through the area must spend 4 feet of movement for every 1 foot it moves.  


You can exclude one or more areas of any size within the spell’s area from being affected.  
You can exclude one or more areas of any size within the spell’s area from being affected.  
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 19:19, 30 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Plant Growth is a spell in 5th edition.

5e Spell Plant Growth [SRD5 OGL/CC-BY] [1]
3rd-level transmutation
Casting Time: 1 action or 8 hours
Range:  150 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Bard, Druid, Ranger

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-­term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-­foot radius centered on that point become thick and overgrown. A creature [2] moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell’s area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-­mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Plant Growth 3 Transmutation 1 action or 8 hours 150 feet V S Bard Druid Ranger Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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