SRD5:Plant Growth: Difference between revisions
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'''{{ | '''Plant Growth''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Plant Growth <!-- name of spell--> | |name=Plant Growth <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} | |||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=This spell channels vitality into | |rules=This spell channels vitality into {{srd5lc|Plant}}s within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. | ||
If you cast this spell using 1 {{srd5lc|Action}}, choose a point within | If you cast this spell using 1 {{srd5lc|Action}}, choose a point within {{srd5lc|Range}}. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A {{srd5lc|Creature}}{{5ertyac}} moving through the area must spend 4 feet of movement for every 1 foot it moves. | ||
You can exclude one or more areas of any size within the spell’s area from being affected. | You can exclude one or more areas of any size within the spell’s area from being affected. | ||
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==Sources== | ==Sources and Notes== | ||
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Latest revision as of 19:19, 30 September 2021
Plant Growth is a spell in 5th edition.
5e Spell
Plant Growth [SRD5 OGL/CC-BY] [1]
3rd-level transmutation
Casting Time: 1 action or 8 hours
Range: 150 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Bard, Druid, Ranger
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature [2] moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell’s area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Plant Growth | 3 | Transmutation | 1 action or 8 hours | 150 feet | V • S | Bard • Druid • Ranger | Yes | SRD-OGL v5.1 |
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