SRD5:Shillelagh: Difference between revisions
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'''{{ | '''Shillelagh''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Shillelagh <!-- name of spell--> | |name=Shillelagh <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} | |||
|level=0 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=0 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=The wood of a {{srd5lc|Club}} or {{srd5lc|Quarterstaff}} you are holding is imbued with nature’s power. For the duration, you can use your {{srd5lc|Spellcasting Ability}} instead of {{SRD5|Strength}} for the attack and | |rules=The wood of a {{srd5lc|Club}} or {{srd5lc|Quarterstaff}} you are holding is imbued with nature’s power. For the duration, you can use your {{srd5lc|Spellcasting Ability}} instead of {{SRD5|Strength}} for the {{SRD5|Attack Roll|attack}} and {{srd5lc|Damage Roll}}s of {{srd5lc|Melee Attack}}s using that weapon, and the weapon’s {{srd5lc|Damage Die}} becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Druid | |casters=Druid | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Revision as of 12:56, 3 October 2021
< Spell
Shillelagh is a spell in 5th edition.
5e Spell
Shillelagh [SRD5 OGL/CC-BY] [1]
Transmutation cantrip
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
Scales: No
Casters: Druid
The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Shillelagh | Cantrip | Transmutation | Bonus Action | Touch | V • S • M | Druid | Yes | SRD-OGL v5.1 |
SRD-OGL v5.1 Contrigubtions +
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