SRD5:Zone of Truth: Difference between revisions
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'''{{ | '''Zone of Truth''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Zone of Truth <!-- name of spell--> | |name=Zone of Truth <!-- name of spell--> | ||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|refs={{SRD5ref}} | |||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
|ritual= <!-- if ritual, type "ritual"--> | |ritual= <!-- if ritual, type "ritual"--> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You create a magical zone that guards against deception in a 15 foot radius {{srd5lc|Sphere}} centered on a point of your choice within | |rules=You create a magical zone that guards against deception in a 15 foot radius {{srd5lc|Sphere}} centered on a point of your choice within {{srd5lc|Range}}. Until the spell ends, a {{srd5lc|Creature}}{{5ertyac}} that enters the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. | ||
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. | An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 21:13, 4 October 2021
Zone of Truth is a spell in 5th edition.
5e Spell
Zone of Truth [SRD5 OGL/CC-BY] [1]
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 10 minutes
Scales: No
Casters: Bard, Cleric, Paladin
You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature [2] that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
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- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Zone of Truth | 2 | Enchantment | Action | 60 feet | V • S | Bard • Cleric • Paladin | Yes | SRD-OGL v5.1 |
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