SRD5:Cult Fanatic NPC: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Cult Fanatic <!--Creature Name--> | |name=Cult Fanatic <!--Creature Name--> | ||
|refs={{SRD5ref}} | |||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|action2=Dagger | |action2=Dagger | ||
|alimit2= | |alimit2= | ||
|adesc2=''Melee or {{SRD5|Ranged Weapon Attack}}:'' +4 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}:'' +4 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | ||
}} | }} | ||
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | {{refstart}}Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.{{refend|{{SRD5ref}}}} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references />] | |||
{{SRD5 Footer| | {{SRD5 Footer|NPC, Cultist}} | ||
{{5e Monster Data|Cult Fanatic}} | {{5e Monster Data|Cult Fanatic}} | ||
</div><!--source--> | </div><!--source--> | ||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
[[Category:SRD5 NPCs]] | [[Category:SRD5 NPCs]] | ||
[[Category:5e Cultist|Fanatic Cult NPC]] | |||
{{Navboxes}} | {{Navboxes}} | ||
Revision as of 18:03, 10 January 2022
| Cult Fanatic (NPC) [SRD5 OGL/CC-BY] [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Good Alignment | ||||||||||||
| Armor Class: 13 (Leather Armor) | ||||||||||||
| Hit Points: 33 (5d8+6) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +4, Persuasion +4, Religion +2 | ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
ActionsMultiattack. The fanatic makes two melee attacks. |
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. [SRD5 OGL/CC-BY] [1]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑ 1.0 1.1
Template:SRD5 NPC, Cultist Breadcrumb
- Open Game Content
Monster data +
Cult Fanatic (Sort Text: Cult Fanatic 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race • Cultist, Alignment: Any Non-Good Alignment, HP: 33, CR: 2, Features: Dark Devotion • Spellcasting • Multiattack • Dagger, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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