SRD5:Magma Mephit: Difference between revisions
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==Sources== | ==Sources and Notes== | ||
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Revision as of 19:10, 18 December 2019
| Magma Mephit | ||||||||||||
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| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 22 (5d6+5) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
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| Skills: Stealth +3 | ||||||||||||
| Damage Vulnerability: cold | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Ignan, Terran | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must then succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage. Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must succeed on a DC 11 Dexterity saving throw taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. |
Unofficial DescriptionMagma mephits appears similar to Imps made of molten rock. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources and Notes
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