SRD5:Diseased Giant Rat: Difference between revisions
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|name=Giant Rat <!--Creature Name--> | |name=Diseased Giant Rat <!--Creature Name--> | ||
|sorttext=Rat Giant | |sorttext=Rat Giant Diseased | ||
|size=Small <!--Medium, Large, etc.--> | |size=Small <!--Medium, Large, etc.--> | ||
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
Revision as of 16:13, 22 December 2019
| Diseased Giant Rat | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Beast (Rats), Unaligned | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 7 (2d6) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. ActionsBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a {DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. |
Some giant rats carry vile diseases that they spread with their bites.
Sources
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