SRD5:Zombie: Difference between revisions
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(Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> Fil...") |
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{{5e Ability|Undead | {{5e Ability|Undead Fortitude|If damage reduces the zombie to 0 {{srd5lc|Hit Point}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}} with a DC of 5 + the damage taken, unless the damage is {{srd5lc|Radiant}} or from a {{srd5lc|Critical Hit}}. On a success, the zombie drops to 1 hit point instead.}} | ||
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Revision as of 18:42, 30 December 2019
< Monster
Zombie | ||||||||||||
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Medium Undead (Zombies), Neutral Evil | ||||||||||||
Armor Class: 8 | ||||||||||||
Hit Points: 22 (3d8+9) | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Saving Throws: Wis +0 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
Languages: understands the languages it knew in life but can't speak | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
ActionsSlam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Unofficial Description: Zombies are animated, rotting corpses.[1] |
The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
- Unofficial description by User: Rlyehable ↑
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