5e:Grig: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{5ed|Fey}}}}</div> <div class="notice"></div> <div class="badge">{{5econversion|sources=user:Rlyehable, SRD35}}</div> <div class="gi-main"> {{5e Monster |name=Grig <!--Creature Name--> |size=Tiny <!--Medium, Large, etc.--> |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If swarm, size of individual creature in swarm--> |subtype=Sprite <!--Elf, Goblinoid, etc.--> |refs=<ref name="rly">conv..."
 
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|hp=3 <!--number of hit points-->
|hp=3 <!--number of hit points-->
|hd=1d4+1 <!--10d8, 4d12, etc.-->
|hd=1d4+1 <!--10d8, 4d12, etc.-->
|speed=20 ft., {{srd5lc|Climb}} 20 ft.
|speed=20 ft., {{srd5lc|Climb}} 20 ft., {{srd5lc|Fly}} 20 ft.
|str=5
|str=5
|dex=18
|dex=18
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|int=10
|int=10
|wis=13
|wis=13
|cha=14
|cha=1
|saves=
|saves=
|skills={{SRD5|Perception}} +3, {{SRD5|Performance}} +4, {{SRD5|Stealth}} +6
|skills={{SRD5|Perception}} +3, {{SRD5|Performance}} +4, {{SRD5|Stealth}} +6
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|senses=
|senses=
|perception=13 <!--Passive Perception bonus; +5-->
|perception=13 <!--Passive Perception bonus; +5-->
|languages={{SRD5|Common}}, {{SRD5|Sylvan}}
|languages={{5elang|Sylvan}}, one other language of choice (often {{5elang|Common}} or {{5elang|Elvish}}
|cr=1/4 <!--Challenge Rating-->
|languagelist=Sylvan
|cr=1/2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|summary=A grig appears to be a tiny mantis with a humanoid torso, arms, and head. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=A grig appears to be a tiny mantis with a humanoid torso, arms, and head. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
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|feature1=Leap
|feature1=Leap
|flimit1=
|flimit1=
|fdesc1=A grig may replace its movement with a leap. Using a leap it may move 30 feet in a straight line in any direction.
|fdesc1=A grig may replace its movement with a leap. Using a leap it may move up to 40 feet in a straight line in any direction ignoring {{srd5lc|Difficult Terrain}}.


|action1=Tiny Shortsword
|action1=Tiny Shortsword
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|adesc2=''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 20/80 ft., one creature. ''Hit:'' 6 (1d4+4) {{srd5lc|Piercing}} damage, and the target must succeed on a {{SRD5|DC}} {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. If the saving throw result is 5 or lower, the poisoned target falls {{srd5lc|Unconscious}} for the same duration, or until it takes damage or another creature takes an {{srd5lc|Action}} to shake it awake.
|adesc2=''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 20/80 ft., one creature. ''Hit:'' 6 (1d4+4) {{srd5lc|Piercing}} damage, and the target must succeed on a {{SRD5|DC}} {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. If the saving throw result is 5 or lower, the poisoned target falls {{srd5lc|Unconscious}} for the same duration, or until it takes damage or another creature takes an {{srd5lc|Action}} to shake it awake.


|action3=Fiddle
|action3=Innate Spellcasting
|alimit3=1/Day
|alimit3=
|adesc3=The grig may play a magical song with its fiddle. All {{srd5lc|Creature}}s (except grigs) within 60 feet must succeed on a {{SRD5|DC}} 12 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or use both its {{srd5lc|Action}} and {{srd5lc|Movement}} to dance. This song continues in the mind of a creature until it succeeds on this save. A creature may repeat this saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on a successful save.
|adesc3=The grig can cast the following {{srd5lc|Spell}}s without {{srd5lc|Material Component}}s using {{SRD5|Charisma}} as the {{srd5lc|Spellcasting Ability}} {{5e Spell Save Hit|2|2}}:
 
:At Will: {{srd5lc|Druidcraft}}
|action4=Prestidigitation
:1/Day each: {{5e Spell Line|Disguise Self, Entangle, Irresistible Dance, Pyrotechnics}}
|alimit4=
|adesc4=The grig can use its {{srd5lc|action}} to innately cast {{5espell|Prestidigitation}} requiring no {{srd5lc|Material Component}}s.


|baction1=Invisibility
|baction1=Invisibility
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|bdesc1=The grig magically turns {{srd5lc|Invisible}} until it attacks or casts a spell, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it.
|bdesc1=The grig magically turns {{srd5lc|Invisible}} until it attacks or casts a spell, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it.
}}
}}
A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.
A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.  


{{refstart}}Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.{{refend|<ref name="srd35.ms.17">{{Cite Pub|SRD v3.5}} "MonstersS" p.17. Licensed: [[OGL]].</ref>}}
{{refstart}}Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.{{refend|<ref name="srd35.ms.17">{{Cite Pub|SRD v3.5}} "MonstersS" p.17. Licensed: [[OGL]].</ref>}}

Revision as of 17:56, 1 January 2023

< Fey

D&D 5e Conversion Varied  ʰ 
See sections for licenses

Grig [1]
Tiny Fey  (Sprites), Neutral Good
Armor Class: 15 (leather armor)
Hit Points: 3 (1d4+1)
Speed: 20 ft., climb 20 ft., fly 20 ft.
Str Dex Con Int Wis Cha
5 (-3) 18 (+4) 13 (+1) 10 (+0) 13 (+1) 1 (-5)
Skills: Perception +3, Performance +4, Stealth +6
Senses: passive perception 13
Languages: Sylvan, one other language of choice (often Common or Elvish
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Leap. A grig may replace its movement with a leap. Using a leap it may move up to 40 feet in a straight line in any direction ignoring difficult terrain. 

Actions

Tiny Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 (1d4-3) piercing damage.

Tiny Shortbow. Ranged Weapon Attack: +6 to hit, range 20/80 ft., one creature. Hit: 6 (1d4+4) piercing damage, and the target must succeed on a DC Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Innate Spellcasting. The grig can cast the following spells without material components using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: druidcraft
1/Day each: disguise self, entangle, irresistible dance, pyrotechnics

Bonus Actions

Invisibility. The grig magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it.

A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.

Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound. [2]

Sources and Notes

  1. conversion of 3.5e SRD creature "Grig" by user:Rlyehable. Licensed: OGL
  2. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. "MonstersS" p.17. Licensed: OGL.

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Monster data +

Grig (Sort Text: Grig 5e, Size: Tiny, Type: Fey, Subtypes: Sprite, Alignment: Neutral Good, HP: 3, CR: 1/2, Features: Leap Tiny Shortsword Tiny Shortbow Innate Spellcasting Invisibility, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: No, Sources: Varied)

Varied Contrigubtions +

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