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| | #redirect: [[SRD5:Condition]] |
| <div class="bctop">{{backto|[[5e]]}}</div>
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| <div class="notice"></div>
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| <div class="badge">{{5evaried|canon=true|sources=SRD-OGL v5.1, user:Rlyehable}}</div>
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| <div class="gi-main">{{tocright}}
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| {{refstart}}'''Conditions''' alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
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| A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
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| If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.
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| The following definitions specify what happens to a creature while it is subjected to a condition.{{refend|{{SRD5ref}}}}
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| == Blinded ==
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| {{SRD5ref}}
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| * A blinded {{srd5lc|Creature}} can’t see and automatically fails any {{srd5lc|Ability Check}} that requires sight.
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| * {{srd5lc|Attack Roll|Attack roll}}s against the creature have {{srd5lc|Advantage}}, and the creature’s attack rolls have {{srd5lc|Disadvantage}}.
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| == Charmed ==
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| {{SRD5ref}}
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| * A charmed creature can’t {{srd5lc|Attack}} the charmer or target the charmer with harmful abilities or magical effects.
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| * The charmer has advantage on any ability check to interact socially with the creature.
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| == Deafened ==
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| * A deafened creature can’t hear and automatically fails any ability check that requires hearing.{{SRD5ref}}
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| == Dazzled ==
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| <ref name="rly20211014">[[user:Rlyehable]]. Created: 2021-10-14. Licensed: [[CC-BY-SA]].</ref>
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| * A dazzled creature has disadvantage on attack rolls, as well as on ability checks that rely on sight.
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| <span style="font-size:0.8rem;">''The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from {{srd5lc|Dim Light}} to {{srd5lc|Bright Light}}) a creature is dazzled until the end of their turn.''</span>
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| ==Exhaustion==
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| {{refstart}}Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. <br />
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| {|class="zebra small"
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| !Level
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| !Effect
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| |-
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| !1
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| |Disadvantage on ability checks
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| |-
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| !2
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| |{{SRD5|Speed}} {{SRD5|Half|halved}}{{5ertrd}}
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| |-
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| !3
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| |Disadvantage on attack rolls and saving throws
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| |-
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| !4
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| |{{SRD5|Hit Point Maximum|Hit point maximum}} halved
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| |-
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| !5
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| |Speed reduced to 0
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| |-
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| !6
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| |{{SRD5|Death}}
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| |}
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| If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
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| A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
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| An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
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| Finishing a {{srd5lc|Long Rest}} reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.{{refend|{{SRD5ref}}}}
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| ==Frightened==
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| {{SRD5ref}}
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| * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
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| * The creature can’t willingly {{SRD5|Movement|move}} closer to the source of its fear.
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| ==Grappled==
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| {{SRD5ref}}{{ambiguous-sect|Grapple}}
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| * A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
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| * The condition ends if the grappler is [[#incapacitated|incapacitated]].
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| * The condition also ends if an effect removes the grappled creature from the {{srd5lc|Reach}} of the grappler or grappling effect, such as when a creature is hurled away by the {{5espell|Thunderwave}} {{srd5lc|Spell}}.
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| == Incapacitated ==
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| * An incapacitated creature can’t take {{srd5lc|Action}}s or {{srd5lc|Reaction}}s. {{SRD5ref}}
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| == Invisible ==
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| {{SRD5ref}}
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| * An invisible creature is impossible to see without the aid of magic or a special {{srd5lc|Sense}}. For the purpose of {{SRD5|Hide|hiding}}, the creature is {{srd5lc|Heavily Obscured}}. The creature’s location can be detected by any noise it makes or any tracks it leaves.
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| * Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
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| == Paralyzed ==
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| {{SRD5ref}}
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| * A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
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| * The creature automatically fails {{SRD5|Strength}} and {{SRD5|Dexterity}} saving throws.
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| * Attack rolls against the creature have advantage.
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| * Any attack that hits the creature is a {{srd5lc|Critical Hit}} if the attacker is within 5 feet of the creature.
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| == Petrified ==
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| {{SRD5ref}}
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| * A petrified creature is transformed, along with any {{srd5lc|Nonmagical}} object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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| * The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
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| * Attack rolls against the creature have advantage.
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * The creature has {{srd5lc|Resistance}} to all damage.
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| * The creature is {{srd5lc|Immune}} to {{srd5lc|Poison}} and {{srd5lc|Disease}}, although a poison or disease already in its system is suspended, not neutralized.
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| == Poisoned ==
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| * A poisoned creature has disadvantage on attack rolls and ability checks. {{SRD5ref}}
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| == Prone ==
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| ''Also see: {{SRD5|Movement#Being Prone|Movement - Being prone}} and {{SRD5|Making an Attack#Shoving a Creature|Attack - Knocking prone}}''<br />
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| {{SRD5ref}}
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| * A prone creature’s only movement option is to {{srd5lc|Crawl}}, unless it stands up and thereby ends the condition.
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| * The creature has disadvantage on attack rolls.
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| * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
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| == Restrained ==
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| {{SRD5ref}}
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| * A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
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| * Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
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| * The creature has disadvantage on Dexterity saving throws.
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| == Shocked ==
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| A creature that is in shock may not make {{srd5lc|Bonus Action}}s or take {{srd5lc|Reaction}}s. <ref name="rly.2019-05-30">[[user:Rlyehable]] Created: 2019-05-30. Licensed: [[CC-BY-SA]]</ref>
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| == Stunned ==
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| {{SRD5ref}}
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| * A stunned creature is [[#Incapacitated|incapacitated]] (see the condition), can’t move, and can speak only falteringly.
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * Attack rolls against the creature have advantage.
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| == Unconscious ==
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| {{SRD5ref}}
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| * An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
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| * The creature drops whatever it’s holding and falls [[#Prone|prone]].
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * Attack rolls against the creature have advantage.
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| * Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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| </div><!--gi-main-->
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| <div class="source">
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| ==Sources==
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| <references />
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| {{5e Footer||Varied}}
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| </div><!--source-->
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| </div><!--grid-container-std-->
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| [[Category: 5e Conditions|Condition]]
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| [[Category: 5e|Condition]]
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| [[Category: SRD5|Condition]]
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