5e:Elder Brain: Difference between revisions
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|action3=Spellcasting | |action3=Spellcasting | ||
|alimit3={{pub| | |alimit3={{pub|MotM}} only, Psionics, {{SRD5|Intelligence}} | ||
|adesc3=<ref name="var.spell" /> | |adesc3=<ref name="var.spell" /> | ||
|baction1=Psychic Link | |baction1=Psychic Link | ||
|blimit1= | |blimit1= | ||
|bdesc1=<ref name="var.pl">Variation (Psychic Link): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version. | |bdesc1=<ref name="var.pl">Variation (Psychic Link): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version.</ref> | ||
|baction2=Sense Thoughts | |baction2=Sense Thoughts | ||
|blimit2= | |blimit2= | ||
|bdesc2=<ref name="var.st">Variation (Sense Thoughts): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version. | |bdesc2=<ref name="var.st">Variation (Sense Thoughts): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version.</ref> | ||
|legend1=Break Concentration | |legend1=Break Concentration |
Revision as of 10:51, 6 April 2023
Elder Brain (Pointer) [1] [2] | ||||||||||||
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Large Aberration (Mind Flayers), Lawful Evil | ||||||||||||
Armor Class: 10 | ||||||||||||
Hit Points: 210 | ||||||||||||
Speed: 5 ft., swim 10 ft. | ||||||||||||
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Saving Throws: Int, Wis, Cha | ||||||||||||
Skills: Arcana, Deception, Insight, Intimidation, Persuasion | ||||||||||||
Senses: darkvision 120 ft., passive perception 14 | ||||||||||||
Languages: Understands
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Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesCreature Sense. ActionsTentalce. Bonus ActionsPsychic Link. [5] Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Unofficial Description: Disembodied Ithillid brain, leader of colony
Elder Brain's Lair
Lair Actions
When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- wall of force
- Psionic Anchor
- Psychic Inspiration
Regional Effects
The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects:
- Paranoia
- Psychic Whispers
- Telepathic Eavesdropping
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 174. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 118-120. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Variation (Spellcasting): The VGtM variant's Innate Spellcasting feature was replaced by the MotM version's Spellcasting action. The two also vary in the spell lists. ↑ 3.0 3.1
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1
- Variation (Psychic Link): This VGtM's action is moved to a bonus action in the MotM version. ↑
- Variation (Sense Thoughts): This VGtM's action is moved to a bonus action in the MotM version. ↑
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