SRD5:Elephant: Difference between revisions
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<div class="bctop">{{backto|{{SRD5| | <div class="bctop">{{backto|{{SRD5|Beast}}}}</div> | ||
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[[File:African Bush Elephant.jpg|thumb|right| | [[File:African Bush Elephant.jpg|thumb|right|180px|Elephant<br />Muhammad Mahdi Karim<br />via Mediawiki Commons<br />[[GFDL]]<br />''Image is not part of the SRD'']] | ||
{{5e Monster | {{5e Monster | ||
|name=Elephant | |name=Elephant | ||
|refs={{SRD5ref}} | |refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> | ||
|size=Huge <!--Medium, Large, etc.--> | |size=Huge <!--Medium, Large, etc.--> | ||
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|perception=10 <!--Passive Perception bonus; +5--> | |perception=10 <!--Passive Perception bonus; +5--> | ||
|languages= | |languages= | ||
|habitat=Grassland | |||
|cr=4 <!--Challenge Rating--> | |cr=4 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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===Related Articles=== | ===Related Articles=== | ||
* {{SRD5|Mounts and Vehicles}} | * {{SRD5|Mounts and Vehicles}} | ||
[[Category:SRD5 Monsters]] | |||
{{ | {{5e Footer|Beast|OGL}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
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Revision as of 17:26, 1 February 2024
< Beast
Muhammad Mahdi Karim
via Mediawiki Commons
GFDL
Image is not part of the SRD
| Elephant [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Huge Beast , Unaligned | ||||||||||||
| Armor Class: 12 (Natural Armor) | ||||||||||||
| Hit Points: 76 (8d12+24) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Habitat: Grassland | ||||||||||||
| Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesTrampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. ActionsGore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. |
Sources and Notes
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