5e:Sphinx/Lair Actions: Difference between revisions
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(Created page with "{{5e Lair |monster=Sphinx |type=Monstrosity |refs=<ref name="mm5.280">{{Cite Pub|Monster Manual (5e)|pages=280}} Licensed: © Wizards of the Coast {{fairuc}}. (summarized)</ref> |lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. |variantactionstext= |lairaction1=Reroll {{SRD5|Initiative}} |lairaction2=Age Creature |lairaction3=Time Shift |lairaction4=Plane Shift |lairaction5= |regiondesc= |regional1= |regional2= |regional3= |regional4= |regional5= |o...") |
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|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. | |lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. | ||
|variantactionstext= | |variantactionstext= | ||
|lairaction1= | |lairaction1=Alter Time (seconds) | ||
|lairaction2=Age Creature | |lairaction2=Age or Rejuvenate Creature | ||
|lairaction3=Time Shift | |lairaction3=Lair Time Shift | ||
|lairaction4=Plane Shift | |lairaction4=Plane Shift | ||
|lairaction5= | |lairaction5= |
Revision as of 11:58, 9 February 2024
Sphinx's Lair
[1] A sphinx lairs in an ancient temple, sepulcher, or vault.
Lair Actions
[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Alter Time (seconds)
- Age or Rejuvenate Creature
- Lair Time Shift
- Plane Shift
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 280. Licensed: © Wizards of the Coast (used under 'fair use' clause). (summarized) ↑