SRD5:Knight NPC: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Knight <!--Creature Name-->
|name=Knight  
|refs={{SRD5ref}}
|sorttext=Knight NPC
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Any one language (usually {{SRD5|Common}})
|languages=Any one language (usually {{SRD5|Common}})
|habitat=Urban
|cr=3 <!--Challenge Rating-->
|cr=3 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]


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{{5e Footer|NPC|OGL}}
{{5e Monster Data}}
{{5e Monster Data}}
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</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
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Revision as of 17:11, 11 February 2024

< NPC
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See Knight (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Knight (NPC) [SRD5 OGL/CC-BY] [1] [2] [3]
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 18 (Plate)
Hit Points: 52 (8d8+16)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving Throws: Con +4, Wisdom|Wis +2
Senses: passive perception 10
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Brave. The knight has advantage on saving throws against being frightened. 

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+1) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a y). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. [SRD5 OGL/CC-BY] [1]

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. 1.0 1.1
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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