5e:Major Ursa: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Human}}}}<br />{{backto|{{5ep|Veteran NPC}}}}</div> <div class="notice"></div> <div class="badge">{{5evaried|canon=true|sources=GoS, SRD5}}</div> <div class="gi-main"> {{5e Individual |name=Major Ursa |sortText= |refs=<ref name="gos" /> |lineage=Human |class= |cr=3 |alignment=Lawful Good |affiliation= |tags= <!--used only if no 5e Monster stat block and Not group--> }} {{refstart}}Major Ursa keeps a light...")
 
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{{refstart}}Major Ursa keeps a lighthouse on the island nearby.
<ref name="gos98">{{pub|GoS}} p.98 (summarized)</ref> Major Ursa, a retired officer, runs a lighthouse on a nearby island. He is a large, flamboyant human male, and is part of the mariners' guild.
 
The lighthouse where the characters begin the adventure is manned by a retired officer named Major Ursa. The major (LG male human veteran) is a huge, barrel-chested man with a bright red beard and a circlet of thin red-gray hair on his balding head. His usual garb is a gaudy red and yellow kilt with his warhammer and dagger hanging from a broad leather belt.
 
The major now lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners' guild. If the major is attacked by the party, the local citizenry rallies to his defense. The mariners' guild quickly places a bounty on the party, and the adventurers become bunted criminals. The major does not have the guild's reward money or anything of value (other than food, drink, and nautical equipment) at the lighthouse.
 
Major Ursa is not a mercenary and will not spontaneously join [an adventure].
 
Major Ursa is a member of the mariners' guild.{{refend|<ref name="gos98">{{pub|GoS}} p.98</ref>}}


{{5e Monster
{{5e Monster

Latest revision as of 19:43, 6 May 2024

D&D 5e (2014) Varied ʰ 
GoS, SRD5


Major Ursa (Individual) [1]

Lineage: Human
Class:
CR: 3 (700)
Alignment: Lawful Good
Affiliations:
Tags:


[2] Major Ursa, a retired officer, runs a lighthouse on a nearby island. He is a large, flamboyant human male, and is part of the mariners' guild.

Major Ursa (Individual) [1] [3] [4]
Medium Humanoid , Lawful Good
Armor Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Skills: Athletics +5, Perception +2
Senses: passive perception 12
Languages: Any one language (usually Common)
Habitat: Arctic, Coastal, Forest, Grassland, Hill, Mountain, Underdark, Underground, Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 5 (1d6+3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 97-99. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. GoS p.98 (summarized)
  3. Major Ursa uses the Veteran NPC stat block from the SRD5; licensed: OGL (modified weapons to fit description).
  4. habitat (Urban) - suggested by "Veteran" Dungeon Master's Guide (5e) p.302-305

Back to Main PageDnD5x5e (2014)RaceHuman
Template:5e Veteran Breadcrumb
Back to Main PageDnD5x5e (2014)MonsterNPC
Back to Main PageDnD5x5e (2014)MonsterIndividual

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Monster data +

Major Ursa (Sort Text: Major Ursa 5e, Size: Medium, Type: Humanoid, Alignment: Lawful Good, HP: 58, CR: 3, Features: Multiattack Warhammer Dagger Heavy Crossbow, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied GoS SRD5)

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