SRD5:Guard NPC: Difference between revisions
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===Found in Adventures=== | ===Found in Adventures=== | ||
{{5e Creature Adventure List|Guard}} | {{5e Creature Adventure List|Guard}} | ||
==List of Guards== | |||
{{5e Monster List/UL|Guard}} | |||
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Latest revision as of 19:13, 12 May 2024
< NPC
| Guard (NPC) [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 16 (chain shirt, shield) | ||||||||||||
| Hit Points: 11 (2d8+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +2 | ||||||||||||
| Senses: passive perception 12 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Habitat: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsSpear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. |
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. [SRD5 OGL/CC-BY] [1]
End of the SRD5 material
Found in Adventures
- Danger at Dunwater
- Light of Xaryxis
- Princes of the Apocalypse
- Salvage Operation
- Tammeraut's Fate
- The Final Enemy
- The Styes
List of Guards
2 Guards
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑ 1.0 1.1
- Habitat — Not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
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