5e:Kobold Chieftain: Difference between revisions

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<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Kobold Chieftain <!--Creature Name-->
|name=Kobold Chieftain  
|sorttext= <!--usually blank. text to sort by-->
|sorttext=  
|refs=<ref name="tob">{{Cite Pub|Tome of Beasts}} Licensed: [[OGL]].</ref> <ref name="dmg5hab">habitat - suggested by "Kobold" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyehable]]</ref>
|refs=<ref name="tob">{{Cite Pub|Tome of Beasts}} Licensed: [[OGL]].</ref> <ref name="dmg5hab">habitat - suggested by "Kobold" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyehable]]</ref>
|size=Small <!--Medium, Large, etc.-->
|size=Small  
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid  
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm=  
|subtype=Kobold <!--Elf, Goblinoid, etc.-->
|subtype=Kobold  
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|align=Lawful Evil  
|ac=17 <!--armor class-->
|ac=17  
|acfluff=studded leather and shield <!--reason if given-->
|acfluff=studded leather and shield  
|hp=82 <!--number of hit points-->
|hp=82  
|hd=15d6+30 <!--10d8, 4d12, etc.-->
|hd=15d6+30  
|speed=30 ft.
|speed=30 ft.
|str=10
|str=10
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|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Frightened}}
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Frightened}}
|senses={{srd5lc|Darkvision}} 60 ft.
|senses={{srd5lc|Darkvision}} 60 ft.
|perception=11 <!--Passive Perception bonus; +5-->
|perception=11 <!--Passive-->
|languages={{SRD5|Common}}, {{SRD5|Draconic}}
|languages={{SRD5|Common}}, {{SRD5|Draconic}}
|habitat=Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Underground, Urban  
|habitat=Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Underground, Urban  
|cr=4
|cr=4
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=Inspirational kobold leader. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|summary=Inspirational kobold leader.  


|feature1=Pack Tactics
|feature1=Pack Tactics
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
{{5e Footer|Monster}}
[[Category:5e Kobolds|Cheiftain Kobold 5e]]
{{5e Footer|Kobold|OGL}}
{{5e Monster Data}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:5e Kobolds|Cheiftain Kobold 5e]]

Latest revision as of 05:47, 1 September 2024

Kobold Chieftain [1] [2] [3]
Small Humanoid  (Kobolds), Lawful Evil
Armor Class: 17 (studded leather and shield)
Hit Points: 82 (15d6+30)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 17 (+3) 14 (+2) 11 (+0) 13 (+1) 14 (+2)
Saving Throws: Dex +5, Cha +4
Skills: Intimidation +5, Stealth +4
Condition Immune: charmed, frightened
Senses: darkvision 60 ft., passive perception 11
Languages: Common, Draconic
Habitat: Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Underground, Urban
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Pack Tactics. The kobold has advantage on an attack roll against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The kobold makes two attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Inspiring Presence (Recharge after a Rest). The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain’s Charisma bonus to attack rolls. 

Reactions

Springspike Shield (5/Rest). When the kobold chieftain is hit by a melee attack within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage.

End of the source material

Unofficial Description: Inspirational kobold leader.[4]

Sources and Notes

  1. Chris Harris, et. al.. Tome of Beasts (5e 2014) (July 2016). Kobold Press. Licensed: OGL.
  2. habitat - suggested by "Kobold" Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable
  4. unofficial description by user:Rlyehable. Licensed: CC-BY-SA

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Monster data +

Kobold Chieftain (Sort Text: Kobold Chieftain 5e, Size: Small, Type: Humanoid, Subtypes: Kobold, Alignment: Lawful Evil, HP: 82, CR: 4, Features: Pack Tactics Sunlight Sensitivity Multiattack Shortsword Shortbow Inspiring Presence Has Lair, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: No, Sources: Tome of Beasts)