5e24:Circle of the Sea: Difference between revisions
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Latest revision as of 09:15, 10 October 2024
Circle of the Sea (pointer) [1]
Druid subclass
Become One with Tides and Storms
Unofficial Description: These druids are pull primal energy from sea and storm.
Circle of the Sea Features
Druid Level | Features |
---|---|
3rd | Circle of the Sea Spells, Wrath of the Sea |
6th | Aquatic Affinity |
10th | Stormborn |
14th | Oceanic Gift |
Circle of the Sea Spells
3rd level Circle of the Sea feature.
Unofficial Summary: You always have the following Spells and they count as Druid spells for you.
Circle of the Moon Spells
Druid Level | Spells |
---|---|
3rd | Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave |
5th | Lightning Bolt, Water Breathing |
7th | Control Water, Ice Storm |
9th | Conjure Elemental, Hold Monster |
Wrath of the Sea
3rd level Circle of the Sea feature.
Unofficial Summary: Use a Bonus Action and use of Wild Shape to create an area (Emanation) around yourself for an extended period of time. Each Turn you may choose another Creature in the area to take Cold Damage and be Pushed (Large or smaller; Constitution Save to avoid).
Aquatic Affinity
6th level Circle of the Sea feature.
Unofficial Summary: Wrath of the Sea's area increases and gives you a Swim Speed.
Stormborn
10th level Circle of the Sea feature.
Unofficial Summary: Wrath of the Sea gives you additional benefits:
- Flight. Gain Fly Speed.
- Resistance. Gain Resistance to Cold, Lightning, and Thunder damage.
Oceanic Gift
14th level Circle of the Sea feature.
Unofficial Summary: You can center the Wrath of the Sea around another willing creature. If you expend 2 uses of Wild Shape instead of 1, you can have the emanation from both you and the willing creature.
Sources and Notes
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 87-88. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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