5e:Kobold Chieftain: Difference between revisions
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[[Category:5e Kobolds|Cheiftain Kobold 5e]] |
Revision as of 13:46, 2 February 2020
Kobold Chieftain | ||||||||||||
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Small Humanoid (Kobolds), Lawful Evil | ||||||||||||
Armor Class: 17 (studded leather and shield) | ||||||||||||
Hit Points: 82 (15d6+30) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Dex +5, Cha +4 | ||||||||||||
Skills: Intimidation +5, Stealth +4 | ||||||||||||
Condition Immune: charmed, frightened | ||||||||||||
Senses: darkvision 60 ft., passive perception 11 | ||||||||||||
Languages: Common, Draconic | ||||||||||||
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Pack Tactics. The kobold has advantage on an attack roll against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. ActionsMultiattack. The kobold makes two attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Inspiring Presence (Recharge after a Rest). The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain’s Charisma bonus to attack rolls. ReactionsSpringspike Shield (5/rest). When the kobold chieftain is hit by a melee attack within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage. |
Unofficial Description: Inspirational kobold leader.[1]