5e24:Banshee: Difference between revisions

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Revision as of 11:01, 3 April 2025

Banshee exists in other D&D editions see:

Banshee (disambiguation).

5e Pointer  + 
Monster Manual (5e24)
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Banshee (Pointer) [1]
Medium Undead, Typically Chaotic Evil
AC: 12Initiative: +2 (12)
HP: 54 (12d8)
Speed: 5 ft., Fly 40 ft. (Hover)
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Resistances: Acid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder
Immunities: Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Elvish
CR: 4 (XP 1,100; PB +2)

Traits

Detect Life.

Incorporeal Movement. [2] The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. 

Actions

Multiattack.

Corrupting Touch. Melee Attack Roll: Necrotic Damage.

Horrify. Wisdom Saving Throw: 'Failure: Frightened Success: Immune.

Deathly Wail (1/Day). Constitution Saving Throw: Failure: Psychic damage or drops to 0 Hit Points.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type:
Plane: Unstated
Treasure: Relics

Unofficial Description: Undead spirit known for its wail.


Found in Adventures


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 29. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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