5e24:Ammunition +1: Difference between revisions
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Revision as of 07:32, 11 December 2025
Ammunition +1 [1][2]
Magic Weapon, (Any Ammunition), Uncommon
Consumable: True
Magic Bonus: +1
You have a +1 bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 209. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 227. Licensed: © Wizards of the Coast. ↑
- Also see: Ammunition +2, Ammunition +3
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
