5e24:Alchemist: Difference between revisions
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<div class="bctop">{{backto|{{5e24|Artificer}}}}</div> | <div class="bctop">{{backto|{{5e24|Artificer}}}}</div> | ||
<div class="notice">{{edition|Alchemist}}</div> | <div class="notice">{{edition|Alchemist}}</div> | ||
<div class="badge">{{5e24pointer| | <div class="badge">{{5e24pointer|Eberron Forge of the Artificer|setting=Eberron}}</div> | ||
<div class="gi-main">{{tocright}} | <div class="gi-main">{{tocright}} | ||
{{5e24 Subclass Traits | {{5e24 Subclass Traits | ||
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|sorttext= | |sorttext= | ||
|class=Artificer | |class=Artificer | ||
|refs=<ref name=" | |refs=<ref name="efota">{{Cite Pub|Eberron Forge of the Artificer}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|summary=These artificers specialize in potions and chemicals | |summary=These artificers specialize in potions and chemicals | ||
|trait1name= | |trait1name=Tools of the Trade | ||
|trait1lvl=3rd | |trait1lvl=3rd | ||
|trait1desc=''Unofficial Summary:'' Gain {{5e24lc|Proficiency}} | |trait1desc=''Unofficial Summary:'' Gain 2 benefits: | ||
* '''{{anchor|Tool Proficiency}}.''' Gain {{5e24lc|Proficiency}} in {{5e24|Alchemist's Supplies}} and {{5e24|Herbalism Kit}}. | |||
* '''{{anchor|Potion Crafting}}.''' {{5e24|Crafting}} {{5e24lc|Potion}}s require reduced time. | |||
|trait2name=Alchemist Spells | |trait2name=Alchemist Spells | ||
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* '''{{anchor|Drinking an Elixir}}.''' A {{5e24lc|Creature}} can use a {{5e24|Bonus Action}} to administer the elixir to itself or other nearby creature. | * '''{{anchor|Drinking an Elixir}}.''' A {{5e24lc|Creature}} can use a {{5e24|Bonus Action}} to administer the elixir to itself or other nearby creature. | ||
* '''{{anchor|Creating Additional Elixirs}}.''' You can use a {{5e24|Magic}} {{5e24lc|Action}} and a {{5e24lc|Spell Slot}} to produce another elixir (choosing the effect). | * '''{{anchor|Creating Additional Elixirs}}.''' You can use a {{5e24|Magic}} {{5e24lc|Action}} and a {{5e24lc|Spell Slot}} to produce another elixir (choosing the effect). | ||
At Artificer levels 5, 9, and 15 you can produce an extra elixir each. | At Artificer levels 5, 9, and 15 you can produce an extra elixir each and the effects intensify. | ||
{{{!}}class="zebra small" | {{{!}}class="zebra small" | ||
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{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}1 | {{!}}style="text-align:center;"{{!}}1 | ||
{{!}}'''Healing.''' Regain {{5e24|Hit Point}}s | {{!}}'''{{anchor|Healing}}.''' Regain {{5e24|Hit Point}}s | ||
{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}2 | {{!}}style="text-align:center;"{{!}}2 | ||
{{!}}'''Swiftness.''' Boost {{5e24|Speed}}. | {{!}}'''{{anchor|Swiftness}}.''' Boost {{5e24|Speed}}. | ||
{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}3 | {{!}}style="text-align:center;"{{!}}3 | ||
{{!}}'''Resilience.''' Boost {{5e24|AC}} | {{!}}'''{{anchor|Resilience}}.''' Boost {{5e24|AC}} | ||
{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}4 | {{!}}style="text-align:center;"{{!}}4 | ||
{{!}}'''Boldness.''' Buff {{5e24lc|Attack Roll}}s and {{5e24|Saving Throw}}s | {{!}}'''{{anchor|Boldness}}.''' Buff {{5e24lc|Attack Roll}}s and {{5e24|Saving Throw}}s | ||
{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}5 | {{!}}style="text-align:center;"{{!}}5 | ||
{{!}}'''Flight.''' Gain {{5e24|Fly Speed}} | {{!}}'''{{anchor|Flight}}.''' Gain {{5e24|Fly Speed}} | ||
{{!}}- | {{!}}- | ||
{{!}}style="text-align:center;"{{!}}6 | {{!}}style="text-align:center;"{{!}}6 | ||
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|trait4name=Alchemical Savant | |trait4name=Alchemical Savant | ||
|trait4lvl=5th | |trait4lvl=5th | ||
|trait4desc=''Unofficial Summary:'' Using Alchemist's Supplies as your {{5e24|Spellcasting Focus}} allows you to restore Hit Points or do bonus {{5e24|Acid}}, {{5e24|Fire | |trait4desc=''Unofficial Summary:'' Using Alchemist's Supplies as your {{5e24|Spellcasting Focus}} allows you to restore Hit Points or do bonus {{5e24|Acid}}, {{5e24|Fire}}, or {{5e24|Poison}} damage. | ||
|trait5name=Restorative Reagents | |trait5name=Restorative Reagents | ||
|trait5lvl=9th | |trait5lvl=9th | ||
|trait5desc=''Unofficial Summary: | |trait5desc=''Unofficial Summary:'' A number of times per Long Rest, can cast {{5e24spell|Lesser Restoration}} without using a spell slot. | ||
|trait6name=Chemical Mastery | |trait6name=Chemical Mastery | ||
|trait6lvl=15th | |trait6lvl=15th | ||
|trait6desc=''Unofficial Summary:'' You gain the following benefits: | |trait6desc=''Unofficial Summary:'' You gain the following benefits: | ||
* '''{{anchor|Alchemical Eruption}}.''' An Artificer spell that causes Acid, Fire | * '''{{anchor|Alchemical Eruption}}.''' An Artificer spell that causes Acid, Fire, or Poison damage, you can do bonus {{5e24|Force}} damage. | ||
* '''{{anchor|Chemical Resistance}}.''' Gain Resistance to Acid and Poison damage. | * '''{{anchor|Chemical Resistance}}.''' Gain {{5e24|Resistance}} to Acid and Poison damage and {{5e24|Immunity}} to being {{5e24|Poisoned}}. | ||
* '''{{anchor|Conjured Cauldron}}.''' Once per Long Rest, using your Alchemist’s Supplies as the Spellcasting Focus, you can cast {{5e24spell| | * '''{{anchor|Conjured Cauldron}}.''' Once per Long Rest, using your Alchemist’s Supplies as the Spellcasting Focus, you can cast {{5e24spell|Tasha's Bubbling Cauldron}} without spending a spell slot or needing {{5e24|Material}} components. | ||
|spells=Acid Arrow, Cloudkill, Death Ward, Flaming Sphere, Gaseous Form, Healing Word, Mass Healing Word, Raise Dead, Ray of Sickness, Tasha's Bubbling Cauldron, Vitriolic Sphere | |spells=Acid Arrow, Cloudkill, Death Ward, Flaming Sphere, Gaseous Form, Healing Word, Mass Healing Word, Raise Dead, Ray of Sickness, Tasha's Bubbling Cauldron, Vitriolic Sphere | ||
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|name=Alchemist | |name=Alchemist | ||
|class={{5e24|Alchemist}} | |class={{5e24|Alchemist}} | ||
|level3={{iplink| | |level3={{iplink|Tools of the Trade}}, {{iplink|Alchemist Spells}}, {{iplink|Experimental Elixir}} | ||
|level5={{iplink|Alchemical Savant}} | |level5={{iplink|Alchemical Savant}} | ||
|level9={{iplink|Restorative Reagents}} | |level9={{iplink|Restorative Reagents}} | ||
| Line 84: | Line 84: | ||
|pointer=true | |pointer=true | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
Latest revision as of 06:10, 12 December 2025
Alchemist (pointer) [1]
Artificer subclass
Craft Magic Elixirs and Potions
Unofficial Description: These artificers specialize in potions and chemicals.
Alchemist Features
| Alchemist Level | Features |
|---|---|
| 3rd | Tools of the Trade, Alchemist Spells, Experimental Elixir |
| 5th | Alchemical Savant |
| 9th | Restorative Reagents |
| 15th | Chemical Mastery |
Tools of the Trade
3rd level Alchemist feature.
Unofficial Summary: Gain 2 benefits:
- Tool Proficiency. Gain proficiency in Alchemist's Supplies and Herbalism Kit.
- Potion Crafting. Crafting potions require reduced time.
Alchemist Spells
3rd level Alchemist feature.
Unofficial Summary: You always have the following Alchemist Spells prepared:
Healing Word, Ray of Sickness, Flaming Sphere, Melf's Acid Arrow, Gaseous Form, Mass Healing Word, Death Ward, Vitriolic Sphere, Cloudkill, Raise Dead
Experimental Elixir
3rd level Alchemist feature.
Unofficial Summary: At the end of a Long Rest, you can make 2 elixirs using Alchemist's Supplies. These vanish when used or at the end of the next Long Rest. See the Experimental Elixir table for which elixirs you create (roll randomly).
- Drinking an Elixir. A creature can use a Bonus Action to administer the elixir to itself or other nearby creature.
- Creating Additional Elixirs. You can use a Magic action and a spell slot to produce another elixir (choosing the effect).
At Artificer levels 5, 9, and 15 you can produce an extra elixir each and the effects intensify.
| Experimental Elixir | |
|---|---|
| D6 | Effect |
| 1 | Healing. Regain Hit Points |
| 2 | Swiftness. Boost Speed. |
| 3 | Resilience. Boost AC |
| 4 | Boldness. Buff attack rolls and Saving Throws |
| 5 | Flight. Gain Fly Speed |
| 6 | Choice of 1-5. |
Alchemical Savant
5th level Alchemist feature.
Unofficial Summary: Using Alchemist's Supplies as your Spellcasting Focus allows you to restore Hit Points or do bonus Acid, Fire, or Poison damage.
Restorative Reagents
9th level Alchemist feature.
Unofficial Summary: A number of times per Long Rest, can cast Lesser Restoration without using a spell slot.
Chemical Mastery
15th level Alchemist feature.
Unofficial Summary: You gain the following benefits:
- Alchemical Eruption. An Artificer spell that causes Acid, Fire, or Poison damage, you can do bonus Force damage.
- Chemical Resistance. Gain Resistance to Acid and Poison damage and Immunity to being Poisoned.
- Conjured Cauldron. Once per Long Rest, using your Alchemist’s Supplies as the Spellcasting Focus, you can cast Tasha's Bubbling Cauldron without spending a spell slot or needing Material components.
Sources and Notes
- Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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