5e24:Battle Smith: Difference between revisions

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<div class="bctop">{{backto|{{5e24|Artificer}}}}</div>
<div class="bctop">{{backto|{{5e24|Artificer}}}}</div>
<div class="notice">{{edition|Battle Smith}}</div>
<div class="notice">{{edition|Battle Smith}}</div>
<div class="badge">{{5e24pointer|UA2024 Artificer|ua=true|noncanon=true}}</div>
<div class="badge">{{5e24pointer|Eberron Forge of the Artificer|setting=Eberron}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">{{tocright}}
{{5e24 Subclass Traits
{{5e24 Subclass Traits
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|sorttext=
|sorttext=
|class=Artificer
|class=Artificer
|refs=<ref name="ua24art">{{Cite Pub|UA2024 Artificer}} Licensed: &copy; ({{5e24|Unearthed Arcana}}) Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="efota">{{Cite Pub|Eberron Forge of the Artificer|pages=18-19}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|summary=These artificers have a construct companion
|summary=A Battle Smith is the "combat medic" of the {{5e24|Artificer}} subclasses. They form and utilize a {{5e24|Construct}} companion.


|trait1name=Tool Proficiency
|trait1name=Tools of the Trade
|trait1lvl=3rd
|trait1lvl=3rd
|trait1desc=You gain {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}}. If you already have this proficiency, you gain proficiency with one other type of {{5e24|Artisan's Tools}} of your choice. In addition, when you craft an {{5e24|Weapon|ordinary}} or {{5e24lc|Magic Weapon}}, the amount of time required to craft it is {{5e24|Half|halved}}.
|trait1desc=''Summary:'' Gain the following benefits.
* '''{{anchor|Tool Proficiency}}.''' Gain {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}} or a set of {{5e24|Artisan's Tools}}.
* '''{{anchor|Weapon Crafting}}.''' {{5e24|Crafting}} {{5e24|Weapon|nonmagical}} or {{5e24lc|Magic Weapon}}s takes {{5e24lc|Half}} the normal time.


|trait2name=Battle Smith Spells
|trait2name=Battle Smith Spells
|trait2lvl=3rd
|trait2lvl=3rd
|trait2desc=When you reach an Artificer level specified in the {{iplink|Battle Smith Spells}} table, you thereafter always have the listed spells prepared.
|trait2desc=''Summary:'' You know and always have the following spells prepaired:<br />
 
{{5e24 Spell Line|Aura of Purity, Aura of Vitality, Banishing Smite, Conjure Barrage, Fire Shield, Heroism, Mass Cure Wounds, Shield, Shining Smite, Warding Bond}}
{{5e24 Subclass Spells Table
|name=Battle Smith
|class=Artificer
|spells3=Heroism, Shield
|spells5=Shining Smite, Warding Bond
|spells9=Aura of Vitality, Conjure Barrage
|spells13=Aura of Purity, Fire Shield
|spells17=Banishing Smite, Mass Cure Wounds
}}


|trait3name=Battle Ready
|trait3name=Battle Ready
|trait3lvl=3rd
|trait3lvl=3rd
|trait3desc=Your combat training and your experiments with magic have paid off in two ways:  
|trait3desc=''Summary:'' Gain two benefits:  
{{ni|'''{{anchor|Arcane Empowerment}}.''' When you attack with a {{5e24lc|Magic Weapon}}, you can use your {{5e24|Intelligence}} {{5e24|Ability Modifier|modifier}}, instead of {{5e24|Strength}} or {{5e24|Dexterity}} modifier, for the {{5e24|Attack Roll|attack}} and {{5e24lc|Damage Roll}}s.}} {{ni|'''{{anchor|Weapon Knowledge}}.''' You gain {{5e24lc|Proficiency}} with {{5e24|Martial Weapon}}s.}}
* '''{{anchor|Arcane Empowerment}}.''' Can use {{5e24|Intelligence}} {{5e24|Ability Modifier|modifier}} for weapon attacks instead of {{5e24|Strength}} or {{5e24|Dexterity}}.
* '''{{anchor|Weapon Knowledge}}.''' Gain {{5e24lc|Proficiency}} with {{5e24|Martial Weapon}}s and they are {{5e24|Spellcasting Focus}}es for {{5e24|Artificer Spell}}s.


|trait4name=Steel Defender
|trait4name=Steel Defender
|trait4lvl=3rd
|trait4lvl=3rd
|trait4desc=Your tinkering has borne you a companion, a {{5e24|Steel Defender}} (see the stat block). You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics.
|trait4desc=''Summary:'' You create a {{5e24|Steel Defender}} companion {{5e24|Construct}}. It is {{5e24|Friendly}} to you and your {{5e24|Ally|allies}}, following your commnads.e.  
 
* '''{{anchor|The Defender in Combat}}.''' If not ordered by you it {{5e24lc|Move}}s and takes the {{5e24|Dodge}} action. You can command it using a {{5e24|Bonus Action}} to take other {{5e24lc|Action}}s. If you are {{5e24|Incapacitated}} the defender acts freely.  
The Steel Defender is Friendly to you and your allies and obeys you. It vanishes if you die.  
* '''{{anchor|Restoring or Replacing the Defender}}.''' If the defender is {{5e24lc|Dead}}, you may use a {{5e24|Magic}} action and {{5e24lc|Spell Slot}}, within 1 hour and touching it, to restore its {{5e24|Hit Point}}s. Otherwise you can create a new one after a {{5e24|Long Rest}}.
 
'''{{anchor|The Defender in Combat}}.''' In combat, the defender acts during your {{5e24lc|Turn}}. It can {{5e24lc|Move}} and take its {{5e24|Reaction}} on its own, but the only {{5e24lc|Action}} it takes is the {{5e24|Dodge}} action unless you take a {{5e24|Bonus Action}} to command it to take an action. If you have the {{5e24|Incapacitated}} condition, the defender acts on its own and isn’t limited to the Dodge action.  
 
'''{{anchor|Restoring or Replacing the Defender}}.''' If the defender has died within the last hour, you can take a {{5e24|Magic}} action to touch it and expend a {{5e24lc|Spell Slot}}. The defender returns to life after 1 {{5e24lc|Minute}} with all its {{5e24|Hit Point}}s restored. Whenever you finish a {{5e24|Long Rest}}, you can create a new Steel Defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one vanishes.


{{5e24:Steel Defender/Display}}
{{5e24:Steel Defender/Display}}
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|trait5name=Extra Attack
|trait5name=Extra Attack
|trait5lvl=5th
|trait5lvl=5th
|trait5desc=You can attack twice instead of once whenever you take the {{5e24|Attack Action}} on your turn.
|trait5desc= You can attack twice instead of once whenever you take the {{5e24|Attack Action}} on your turn.<ref name="srdtrait">This trait matches the trait of the same name in the {{pub|SRD 5.2}} licensed [[CC-BY]].</ref> You can give up one of these attacks to have the {{iplink|Steel Defender}} make an attack.


|trait6name=Arcane Jolt
|trait6name=Arcane Jolt
|trait6lvl=9th
|trait6lvl=9th
|trait6desc=When either you hit a target with an attack roll using a magic weapon or your Steel Defender hits a target, you can channel magical energy through the strike to create one of the following effects:  
|trait6desc=''Summary:'' A number of times per Long Rest, when hitting with an {{5e24|Attack Roll}} using a magic weapon or Steel Defender, you manifest one of the following effects:
 
* '''{{anchor|Destructive Energy}}.''' Bonus {{5e24|Force}} damage.
{{ni|'''{{anchor|Destructive Energy}}.''' The target takes an extra 2d6 {{5e24|Force}} damage.}}
* '''{{anchor|Restorative Energy}}.''' Heal a number of {{5e24|Hit Point}}s chosen creatures within range.  
 
{{ni|'''{{anchor|Restorative Energy}}.''' Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 Hit Points to it.}}  
 
You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once a turn. You regain all expended uses when you finish a Long Rest.


|trait7name=Improved Defender
|trait7name=Improved Defender
|trait7lvl=15th
|trait7lvl=15th
|trait7desc=Your Arcane Jolt and Steel Defender have become more powerful, granting these benefits:  
|trait7desc=''Summary:'' {{iplink|Arcane Jolt}} and Steel Defender gain the following:
{{ni|'''{{anchor|Improved Jolt}}.''' The extra damage and healing of your {{iplink|Arcane Jolt}} both increase to 4d6.}}
* '''{{anchor|Improved Jolt}}.''' Buff healing and damage from Arcane Jolt.  
{{ni|'''{{anchor|Fortified Defender}}.''' Your Steel Defender gains a +2 bonus to {{5e24|Armor Class}}.}}
* '''{{anchor|Fortified Defender}}.''' Steel Defender's {{iplink|Deflect Attack}} causes {{5e24|Force}} damage to attacker.
{{ni|'''{{anchor|Improved Deflection}}.''' Whenever your Steel Defender uses its {{iplink|Deflect Attack}}, the attacker takes Force damage equal to 1d4 plus your Intelligence modifier.}}


|spells=Aura of Purity, Aura of Vitality, Banishing Smite, Conjure Barrage, Fire Shield, Heroism, Mass Cure Wounds, Shield, Shining Smite, Warding Bond  
|spells=Aura of Purity, Aura of Vitality, Banishing Smite, Conjure Barrage, Fire Shield, Heroism, Mass Cure Wounds, Shield, Shining Smite, Warding Bond  
|desc=''Command a Construct Guardian''
|desc='''Unofficial Description:''' A Battle Smith is the "combat medic" of the {{5e24|Artificer}} subclasses. They form and utilize a {{5e24|Construct}} companion.
 
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.


{{5x Subclass Feature Table
{{5x Subclass Feature Table
|name=Battle Smith
|name=Battle Smith
|class={{5e24|Artificer}}  
|class={{5e24|Artificer}}  
|level3={{iplink|Tool Proficiency}}, {{iplink|Battle Smith Spells}}, {{iplink|Battle Ready}}, {{iplink|Steel Defender}}
|level3={{iplink|Tools of the Trade}}, {{iplink|Battle Smith Spells}}, {{iplink|Battle Ready}}, {{iplink|Steel Defender}}
|level5={{iplink|Extra Attack}}
|level5={{iplink|Extra Attack}}
|level9={{iplink|Arcane Jolt}}
|level9={{iplink|Arcane Jolt}}
|level15={{iplink|Improved Defender}}
|level15={{iplink|Improved Defender}}
}}
}}
|pointer=true
}}
}}
<div class="shaded">
'''Design Note: Battles Smith Updates'''
Here are the main updates in this subclass since its appearance in Tasha's Cauldron of Everything:
* Tool Proficiency now allows the Artificer to craft weapons faster
* Steel Defender has its HP and Force-Empowered Rend adjusted
</div>


</div><!--gi-main-->
</div><!--gi-main-->

Latest revision as of 12:17, 12 December 2025

Battle Smith exists in other D&D editions see:

Battle Smith (disambiguation).

5e Pointer  + 
Eberron Forge of the Artificer
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Setting: Eberron

Battle Smith (pointer) [1]
Artificer subclass


Unofficial Description: A Battle Smith is the "combat medic" of the Artificer subclasses. They form and utilize a Construct companion.

Battle Smith Features

Artificer Level Features  
3rd Tools of the Trade, Battle Smith Spells, Battle Ready, Steel Defender 
5th Extra Attack 
9th Arcane Jolt 
15th Improved Defender

 

Tools of the Trade

3rd level Battle Smith feature.
Summary: Gain the following benefits.

Battle Smith Spells

3rd level Battle Smith feature.
Summary: You know and always have the following spells prepaired:
Aura of Purity, Aura of Vitality, Banishing Smite, Conjure Barrage, Fire Shield, Heroism, Mass Cure Wounds, Shield, Shining Smite, Warding Bond 

Battle Ready

3rd level Battle Smith feature.
Summary: Gain two benefits:

Steel Defender

3rd level Battle Smith feature.
Summary: You create a Steel Defender companion Construct. It is Friendly to you and your allies, following your commnads.e.

  • The Defender in Combat. If not ordered by you it moves and takes the Dodge action. You can command it using a Bonus Action to take other actions. If you are Incapacitated the defender acts freely.
  • Restoring or Replacing the Defender. If the defender is dead, you may use a Magic action and spell slot, within 1 hour and touching it, to restore its Hit Points. Otherwise you can create a new one after a Long Rest.


Steel Defender (Pointer) [2]
Medium Construct, Typically Neutral
AC: CalculatedInitiative:
HP: Calculated (Calculated)
Speed: 40 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Immunities: Poison; Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages you know
CR: —; PB  PB equals your Proficiency Bonus)

Traits

Steel Bond. Unofficial Summary: The Steel Defender's ability checks and saving throws are buffed by the Battle Smith. 

Actions

Force-Empowered Rend. Melee Attack Roll: Force damage

Repair (3/Day). The defender, or one Construct or object regains Hit Points.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type: n/a
Plane: Unstated

Unofficial Description: Construct created by a Battle Smith Artificer 

Extra Attack

5th level Battle Smith feature.
You can attack twice instead of once whenever you take the Attack Action on your turn.[3] You can give up one of these attacks to have the Steel Defender make an attack. 

Arcane Jolt

9th level Battle Smith feature.
Summary: A number of times per Long Rest, when hitting with an Attack Roll using a magic weapon or Steel Defender, you manifest one of the following effects:

  • Destructive Energy. Bonus Force damage.
  • Restorative Energy. Heal a number of Hit Points chosen creatures within range. 

Improved Defender

15th level Battle Smith feature.
Summary: Arcane Jolt and Steel Defender gain the following:

  • Improved Jolt. Buff healing and damage from Arcane Jolt.
  • Fortified Defender. Steel Defender's Deflect Attack causes Force damage to attacker.

Sources and Notes

  1. Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. p. 18-19. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. EFotA p.19.
  3. This trait matches the trait of the same name in the SRD 5.2 licensed CC-BY.

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].