5e24:Ammunition of Slaying: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Ammunition of Slaying}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Ammunition of Slaying |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=209}} Licensed: CC-BY.</ref><ref name="dmg5e24.228">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=228}} Licensed: © Wizards of the Coast....")
 
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|charges= <!-- # of charges or uses, otherwise blank -->
|charges= <!-- # of charges or uses, otherwise blank -->
|magicbonus=<!-- blank; or +1, +2, +3 -->
|magicbonus=<!-- blank; or +1, +2, +3 -->
|treasuretype=Armaments
|desc=This magic {{5e24lc|Ammunition}} is meant to slay {{5e24lc|Creature}}s of a particular {{5e24|Creature Type|type}}, which the {{5e24|GM}} chooses or determines randomly by rolling on the table below. If a creature of that type takes {{5e24lc|Damage}} from the ammunition, the creature makes a {{5e24|DC}} 17 {{5e24|Constitution}} {{5e24lc|Saving Throw}}, taking an extra 6d10 {{5e24|Force}} damage on a failed save or {{5e24lc|Half}} as much extra damage on a successful one.
|desc=This magic {{5e24lc|Ammunition}} is meant to slay {{5e24lc|Creature}}s of a particular {{5e24|Creature Type|type}}, which the {{5e24|GM}} chooses or determines randomly by rolling on the table below. If a creature of that type takes {{5e24lc|Damage}} from the ammunition, the creature makes a {{5e24|DC}} 17 {{5e24|Constitution}} {{5e24lc|Saving Throw}}, taking an extra 6d10 {{5e24|Force}} damage on a failed save or {{5e24lc|Half}} as much extra damage on a successful one.



Latest revision as of 10:40, 27 December 2025

Ammunition of Slaying exists in other D&D editions see:

Ammunition of Slaying (disambiguation).

Ammunition of Slaying [1][2] 
Magic Weapon, (Any Ammunition), Very Rare
Consumable: True
Treasure Type: Armaments

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100 Creature Type 1d100 Creature Type
01–10 Aberrations 51–60 Fey
11–15 Beasts 61–70 Fiends
16–20 Celestials 71–75 Giants
21–25 Constructs 76–80 Monstrosities
26–35 Dragons 81–85 Oozes
36–45 Elementals 86–90 Plants
46–50 Humanoids 91–00 Undead


Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 209. Licensed: CC-BY.
  2. Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 228. Licensed: © Wizards of the Coast.

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].