5e24:Ammunition of Slaying: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Ammunition of Slaying}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Ammunition of Slaying |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=209}} Licensed: CC-BY.</ref><ref name="dmg5e24.228">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=228}} Licensed: © Wizards of the Coast....") |
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|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
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|treasuretype=Armaments | |||
|desc=This magic {{5e24lc|Ammunition}} is meant to slay {{5e24lc|Creature}}s of a particular {{5e24|Creature Type|type}}, which the {{5e24|GM}} chooses or determines randomly by rolling on the table below. If a creature of that type takes {{5e24lc|Damage}} from the ammunition, the creature makes a {{5e24|DC}} 17 {{5e24|Constitution}} {{5e24lc|Saving Throw}}, taking an extra 6d10 {{5e24|Force}} damage on a failed save or {{5e24lc|Half}} as much extra damage on a successful one. | |desc=This magic {{5e24lc|Ammunition}} is meant to slay {{5e24lc|Creature}}s of a particular {{5e24|Creature Type|type}}, which the {{5e24|GM}} chooses or determines randomly by rolling on the table below. If a creature of that type takes {{5e24lc|Damage}} from the ammunition, the creature makes a {{5e24|DC}} 17 {{5e24|Constitution}} {{5e24lc|Saving Throw}}, taking an extra 6d10 {{5e24|Force}} damage on a failed save or {{5e24lc|Half}} as much extra damage on a successful one. | ||
Latest revision as of 10:40, 27 December 2025
Ammunition of Slaying [1][2]
Magic Weapon, (Any Ammunition), Very Rare
Consumable: True
Treasure Type: Armaments
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type | 1d100 | Creature Type |
|---|---|---|---|
| 01–10 | Aberrations | 51–60 | Fey |
| 11–15 | Beasts | 61–70 | Fiends |
| 16–20 | Celestials | 71–75 | Giants |
| 21–25 | Constructs | 76–80 | Monstrosities |
| 26–35 | Dragons | 81–85 | Oozes |
| 36–45 | Elementals | 86–90 | Plants |
| 46–50 | Humanoids | 91–00 | Undead |
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 209. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 228. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
