5e24:Gloves of Missile Snaring: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Gloves of Missile Snaring}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Gloves of Missile Snaring |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=223}} Licensed: CC-BY.</ref><ref name="dmg5e24.265">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=265}} Licensed: © Wizards of the...") |
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|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
|magicbonus= <!-- blank; or +1, +2, +3 --> | |magicbonus= <!-- blank; or +1, +2, +3 --> | ||
|treasuretype=Implements | |||
|artificerplan=10 | |artificerplan=10 | ||
|desc=If {{5e24lc|You}}’re hit by an {{5e24lc|Attack Roll}} made with a {{5e24|Ranged}} or {{5e24|Thrown}} {{5e24lc|Weapon}} while wearing these gloves, you can take a {{5e24|Reaction}} to reduce the {{5e24lc|Damage}} by 1d10 plus your {{5e24|Dexterity}} {{5e24|Ability Modifier|modifier}} if you have a free hand. If you reduce the damage to 0, you can catch the {{5e24lc|Ammunition}} or weapon if it is small enough for you to hold in that hand. | |desc=If {{5e24lc|You}}’re hit by an {{5e24lc|Attack Roll}} made with a {{5e24|Ranged}} or {{5e24|Thrown}} {{5e24lc|Weapon}} while wearing these gloves, you can take a {{5e24|Reaction}} to reduce the {{5e24lc|Damage}} by 1d10 plus your {{5e24|Dexterity}} {{5e24|Ability Modifier|modifier}} if you have a free hand. If you reduce the damage to 0, you can catch the {{5e24lc|Ammunition}} or weapon if it is small enough for you to hold in that hand. | ||
Latest revision as of 18:35, 30 December 2025
Gloves of Missile Snaring [1][2]
Magic Wondrous Item, Uncommon (requires attunement)
Treasure Type: Implements
Magic Item Plan (Artificer Level): 10
If you’re hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0, you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 223. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 265. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
