SRD5:Chain Devil: Difference between revisions

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Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> {{5e Mo..."
 
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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
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{{5e Ability|Devil's Sight|[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.}}


{{5e Ability|Magic Resistance|The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}}
|feature1=Devil's Sight
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|fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.


|actions=
|feature2=Magic Resistance
{{5e Ability|Multiattack|The devil makes two attacks with its chains.}}
|flimit2=
|fdesc2=The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.


{{5e Ability|Chain|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s.}}
|action1=Multiattack
|alimit1=
|adesc1=The devil makes two attacks with its chains.


{{5e Ability|Animate Chain|limit={{SRD5|Recharge}}s after a {{5e Rest|y}}|Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.  
|action2=Chain
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s.


Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies.}}
|action3=Animate Chain
|alimit3={{SRD5|Recharge}}s after a {{5e Rest|y}}
|adesc3=Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.  


|reaction=
Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies.
{{5e Ability|Unnerving Mask|When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} until the end of its turn.}}
 
|reaction1=Unnerving Mask
|rlimit1=
|rdesc1=When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} until the end of its turn.
}}
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{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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Latest revision as of 19:46, 9 March 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Chain Devil
Medium Fiend  (Devils), Lawful Evil
Armor Class: 16 (natural armor)
Hit Points: 85 (10d8+40)
Speed: 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 15 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2)
Saving Throws: Con +7, Wis +4, Cha +5
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The devil makes two attacks with its chains.

Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage. The target is grappled (escape DC 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chain (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. 

Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Chain Devil (Sort Text: Devil Chain 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 85, Movement Type: Walk, CR: 8, Features: Devil's Sight Magic Resistance Multiattack Chain Animate Chain Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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