SRD5:Chain Devil: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Devil's Sight | |||
|flimit1= | |||
|fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision. | |||
| | |feature2=Magic Resistance | ||
{{ | |flimit2= | ||
|fdesc2=The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The devil makes two attacks with its chains. | |||
|action2=Chain | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s. | |||
|action3=Animate Chain | |||
|alimit3={{SRD5|Recharge}}s after a {{5e Rest|y}} | |||
|adesc3=Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried. | |||
| | Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies. | ||
{{ | |||
|reaction1=Unnerving Mask | |||
|rlimit1= | |||
|rdesc1=When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} until the end of its turn. | |||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Latest revision as of 19:46, 9 March 2020
| Chain Devil | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Fiend (Devils), Lawful Evil | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 85 (10d8+40) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +7, Wis +4, Cha +5 | ||||||||||||
| Skills: Deception +7, Insight +6 | ||||||||||||
| Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: darkvision 120 ft., passive perception 11 | ||||||||||||
| Languages: Infernal, telepathy 120 ft. | ||||||||||||
| Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesDevil's Sight. Magical darkness doesn't impede the devil's darkvision. ActionsMultiattack. The devil makes two attacks with its chains. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. ReactionsUnnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn. |
Sources
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Monster data +
Chain Devil (Sort Text: Devil Chain 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 85, Movement Type: Walk, CR: 8, Features: Devil's Sight • Magic Resistance • Multiattack • Chain • Animate Chain • Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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