SRD5:Ancient Gold Dragon: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
m (canon)
No edit summary
Line 31: Line 31:
|perception=27  
|perception=27  
|languages={{SRD5|Common}}, {{SRD5|Draconic}}  
|languages={{SRD5|Common}}, {{SRD5|Draconic}}  
|maturity=Ancient
|cr=24  
|cr=24  
|xp=
|xp=
|canon=true  
|canon=true  
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Amphibious|The dragon can breathe air and water.}}


{{5e Ability|Legendary Resistance|limit=3/Day|If the dragon fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.}}
|feature1=Amphibious
|flimit1=
|fdesc1=The dragon can breathe air and water.


|actions=
|feature2=Legendary Resistance
{{5e Ability|Multiattack|the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.}}
|flimit2=3/Day
|fdesc2=If the dragon fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.


{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +17 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 21 (2d10+10) {{srd5lc|Piercing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


{{5e Ability|Claw|''Melee Weapon Attack:'' +17 to hit, reach 10 ft., one target. ''Hit:'' 17 (2d6+10) {{srd5lc|Slashing}} damage.}}
|action2=Bite
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +17 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 21 (2d10+10) {{srd5lc|Piercing}} damage.


{{5e Ability|Tail|''Melee Weapon Attack:'' +17 to hit, reach 20 ft., one target. ''Hit:'' 19 (2d8+10) {{srd5lc|Bludgeoning}} damage.}}
|action3=Claw
|alimit3=
|adesc3=''Melee Weapon Attack:'' +17 to hit, reach 10 ft., one target. ''Hit:'' 17 (2d6+10) {{srd5lc|Slashing}} damage.


{{5e Ability|Frightful Presence|Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a {{SRD5|DC}} 24 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the dragon’s Frightful Presence for the next 24 hours.}}
|action4=Tail
|alimit4=
|adesc4=''Melee Weapon Attack:'' +17 to hit, reach 20 ft., one target. ''Hit:'' 19 (2d8+10) {{srd5lc|Bludgeoning}} damage.


{{5e Ability|Breath Weapons|limit={{SRD5|Recharge}} 5-6|The dragon uses one of the following breath weapons:}}
|action5=Frightful Presence
|alimit5=
|adesc5=Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a {{SRD5|DC}} 24 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the dragon’s Frightful Presence for the next 24 hours.


:{{5e Ability|Fire Breath|The Dragon exhales fire in a 90-foot {{srd5lc|Cone}}. Each creature in that line must make a DC 24 {{SRD5|Dexterity}} saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.}}
|action6=Breath Weapons
|alimit6={{SRD5|Recharge}} 5-6
|adesc6=The dragon uses one of the following breath weapons:


:{{5e Ability|Weakening Breath|The dragon exhales gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed on a DC 24 {{SRD5|Strength}} saving throw or have {{srd5lc|Disadvantage}} on Strength-based {{srd5lc|Attack Roll}}s, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.}}
:'''Fire Breath'''. The Dragon exhales fire in a 90-foot {{srd5lc|Cone}}. Each creature in that line must make a DC 24 {{SRD5|Dexterity}} saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


{{5e Ability|Change Shape|The dragon magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).  
:'''Weakening Breath'''. The dragon exhales gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed on a DC 24 {{SRD5|Strength}} saving throw or have {{srd5lc|Disadvantage}} on Strength-based {{srd5lc|Attack Roll}}s, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.}}
|action7=Change Shape
|alimit7=
|adesc7=|The dragon magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).  


|reaction=
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
|legendary=
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.


{{5e Ability|Detect|The dragon makes a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Ability Check|check}}.}}
|legend1=Detect
|lgdlimit1=
|lgddesc1=The dragon makes a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Ability Check|check}}.


{{5e Ability|Tail Attack|The dragon makes a tail attack.}}
|legend2=Tail Attack
|lgdlimit2=
|lgddesc2=The dragon makes a tail attack.


{{5e Ability|Wing Attack|limit=Costs 2 Actions|The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed.}}
|legend3=Wing Attack
|lgdlimit3=Costs 2 Actions
|lgddesc3=The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed.
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:5e Dragons|Gold Ancient Dragon 5e]]]]Maturity::Ancient| ]]
[[Category:5e Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Metallic Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Metallic Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Gold Dragons|Ancient Gold Dragon 5e]]
[[Category:5e Gold Dragons|Ancient Gold Dragon 5e]]
{{Navboxes}}
{{Navboxes}}

Revision as of 10:12, 16 March 2020

Ancient Gold Dragon
Gargantuan Dragon  (Metallic Dragons), Lawful Good
Armor Class: 22 (natural armor)
Hit Points: 546 (28d20+252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Str Dex Con Int Wis Cha
30 (+10) 14 (+2) 29 (+9) 18 (+4) 17 (+3) 28 (+9)
Saving Throws: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +8
Damage Immunity: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 27
Languages: Common, Draconic
Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7

Features

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10+10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6+10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8+10) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Fire Breath. The Dragon exhales fire in a 90-foot cone. Each creature in that line must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 90-­foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Ancient Gold Dragon (Sort Text: Dragon Gold Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Metallic Dragon Gold Dragon, Alignment: Lawful Good, HP: 546, CR: 24, Features: Amphibious Legendary Resistance Multiattack Bite Claw Tail Frightful Presence Breath Weapons Change Shape, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No)