SRD5:Dryad: Difference between revisions
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|languages=Elvish, Sylvan <!--Common, Goblin, None, etc.--> | |languages=Elvish, Sylvan <!--Common, Goblin, None, etc.--> | ||
|cr=1 <!--Challenge Rating--> | |cr=1 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
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{{ | |feature1=Innate Spellcasting | ||
|flimit1= | |||
|fdesc1=The dryad’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 14). The dryad can innately cast the following spells, requiring no material components: <br /> | |||
:At will: ''{{srd5lc|Druidcraft}}'' <br /> | |||
:3/day each: ''{{srd5lc|Entangle}}, {{srd5lc|Goodberry}}''<br /> | |||
:1/day each: ''{{srd5lc|Barkskin}}, {{srd5lc|Pass without Trace}}, {{srd5lc|Shillelagh}}'' | |||
{{ | |feature2=Magic Resistance | ||
|flimit2= | |||
|fdesc2=The dryad has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects. | |||
|feature3=Speak with Beasts and Plants | |||
|flimit3= | |||
|fdesc3=Speak with Beasts and Plants|The dryad can communicate with beasts and plants as if they shared a language. | |||
| | |feature4=Tree Strider | ||
{{ | |flimit4= | ||
|fdesc4=Once on her {{srd5lc|Turn}}, the dryad can use 10 feet of her {{srd5lc|Movement}} to step magically into one living tree within her {{srd5lc|Reach}} and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be {{SRD5|Large}} or bigger. | |||
{{ | |action1=Club | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +2 to hit (+6 to hit with ''shillelagh''), reach 5 ft., one target. ''Hit:'' 2 (1d4) {{srd5lc|Bludgeoning}} damage, or 8 (1d8+4) bludgeoning damage with ''shillelagh''. | |||
|action2=Fey Charm | |||
|alimit2= | |||
|adesc2=The dryad targets one {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a {{SRD5|DC}} 14 {{SRD5|Wisdom}} saving throw or be magically {{srd5lc|Charmed}}. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can. | |||
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a {{srd5lc|Bonus Action}}. If a target’s saving throw is successful, the target is {{srd5lc|Immune}} to the dryad’s Fey Charm for the next 24 hours. | Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a {{srd5lc|Bonus Action}}. If a target’s saving throw is successful, the target is {{srd5lc|Immune}} to the dryad’s Fey Charm for the next 24 hours. | ||
The dryad can have no more than one humanoid and up to three beasts charmed at a time. | The dryad can have no more than one humanoid and up to three beasts charmed at a time. | ||
}} | }} | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 12:49, 18 March 2020
Dryad | ||||||||||||
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Medium Fey , Neutral | ||||||||||||
Armor Class: 11 (16 with barkskin) | ||||||||||||
Hit Points: 22 (5d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Perception +4, Stealth +5 | ||||||||||||
Senses: passive perception 14 | ||||||||||||
Languages: Elvish, Sylvan | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesInnate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects. ActionsClub. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8+4) bludgeoning damage with shillelagh. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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- Open Game Content
Monster data +
Dryad (Sort Text: Dryad 5e, Size: Medium, Type: Fey, Subtypes: Nymph • Dryad, Alignment: Neutral, HP: 22, CR: 1, Features: Innate Spellcasting • Magic Resistance • Speak with Beasts and Plants • Tree Strider • Club • Fey Charm, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied • SRD5 • MM5e • MOoT)