5e:Troll Zombie: Difference between revisions
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{{5e Ability|Keen Smell|The troll has {{srd5lc|Advantage}} on {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks that rely on smell.}} | {{5e Ability|Keen Smell|The troll has {{srd5lc|Advantage}} on {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks that rely on smell.}} |
Revision as of 16:00, 21 March 2020
Troll Zombie | ||||||||||||
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Large Undead (Zombies, Giants, Trolls), Chaotic Evil | ||||||||||||
Armor Class: 13 (natural armor) | ||||||||||||
Hit Points: 84 (8d10+40) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Damage Immunity: Poison | ||||||||||||
Condition Immune: Poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
Languages: understands
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Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, the trait doesn't function at the start of the troll's next turn. The troll is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ActionsMultiattack. The troll makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. |
Some misguided mage raised the corpse of a troll as a zombie (or skeleton. The undead troll immediately began regenerating and broke the control of its creator. Eventually it will regenerate enough to become a living troll.
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