SRD5:Giant Goat: Difference between revisions
Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Beast}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> {{5e Monst..." |
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|hd=3d10+3 <!--10d8, 4d12, etc.--> | |hd=3d10+3 <!--10d8, 4d12, etc.--> | ||
|speed=40 ft. | |speed=40 ft. | ||
|movetype=Walk | |||
|str=17 | |str=17 | ||
|dex=11 | |dex=11 | ||
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=Horse sized goat. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Charge | |||
|flimit1= | |||
|fdesc1=If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) {{srd5lc|Bludgeoning}} damage If the target is a creature, it must succeed on a {{SRD5|DC}} 13 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}. | |||
| | |feature2=Sure-Footed | ||
{{ | |flimit2= | ||
|fdesc2=The goat has {{srd5lc|Advantage}} on Strength and {{SRD5|Dexterity}} saving throws made against effects that would knock it prone. | |||
|action1=Ram | |||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 8 (2d4+3) {{srd5lc|Bludgeoning}} damage. | |||
}} | }} | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 20:45, 23 March 2020
| Giant Goat | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Beast (Goats), Unaligned | ||||||||||||
| Armor Class: 11 | ||||||||||||
| Hit Points: 19 (3d10+3) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Giant Goat (Sort Text: Goat Giant 5e, Size: Large, Type: Beast, Subtypes: Goat, Alignment: Unaligned, HP: 19, Movement Type: Walk, CR: 1/2, Features: Charge • Sure-Footed • Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1), Giant Goat (Sort Text: Goat Giant 5e, Size: Large, Type: Beast, Subtypes: Goat, Alignment: Unaligned, HP: 19, Movement Type: Walk, CR: 1/2, Features: Charge • Sure-Footed • Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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